具有随机初始解的旅行商,优化算法返回意外结果

时间:2018-09-16 17:22:28

标签: kotlin traveling-salesman

我知道旅行推销员是众所周知的,但是我需要一些有关为什么我的优化算法返回意外结果的帮助。我通过随机选择城市来创建初始解决方案。我还用距离矩阵和初始解作为参数创建了一个带有构造函数的类。优化算法非常简单;它会交换两个城市,并检查路线距离是否有所改善,如果有所改善,则应更新最佳解决方案。进行6次迭代。问题是,即使不满足覆盖条件,最好的解决方案似乎也已被更新和覆盖。我将添加一张图片,显示测试运行的结果。

enter image description here

似乎变量bestSolution被覆盖,但bestDistance没有被覆盖。我必须具有某种隧道愿景,因为即使代码非常简单,我也无法弄清楚这一点。有人可以为为什么bestSolution被覆盖并返回意外结果而发出警报吗?

下面的代码示例:

package RandomMethod

import GreedyHeuristic
import java.util.*

fun main(args: Array<String>) {

                                           /*A  B  C*/
    val distances = arrayOf(/*A*/ intArrayOf(0, 2, 7),
                            /*B*/ intArrayOf(2, 0, 9),
                            /*C*/ intArrayOf(7, 9, 0))

    val initalSolution = findRandomRoute(distances)

    println("Initial solution: $initalSolution")
    println("Total distance: ${findTotalDistance(distances, initalSolution)}\n")

    val optimizedSolution = GreedyHeuristic(distances, initalSolution).optimize()

    println("\nOptimized solution with Greedy Heuristic: $optimizedSolution")
    println("Total distance: ${findTotalDistance(distances, optimizedSolution)}")

}

fun areAllCitiesVisited(isCityVisited: Array<Boolean>): Boolean {

    for (visited in isCityVisited) {
        if (!visited) return false
    }
    return true
}

fun findTotalDistance(distances: Array<IntArray>, orderToBeVisited: MutableList<Int>): Int {

    var totalDistance = 0

    for (i in 0..orderToBeVisited.size - 2) {
        val fromCityIndex = orderToBeVisited.get(i)
        val toCityIndex = orderToBeVisited.get(i + 1)
        totalDistance += distances[fromCityIndex].get(toCityIndex)
    }
    return totalDistance
}

fun findRandomRoute(distances: Array<IntArray>): MutableList<Int> {
    val visitedCities: Array<Boolean> = Array(distances.size, {i -> false})

    // Find starting city index. 0 = A, 1 = B, 2 = C .... N = X
    var currentCity = Random().nextInt(distances.size)
    val orderToBeVisited: MutableList<Int> = mutableListOf(currentCity)

    visitedCities[currentCity] = true

    while (!areAllCitiesVisited(visitedCities)) {

        currentCity = Random().nextInt(distances.size)

        if (!visitedCities[currentCity]) {
            orderToBeVisited.add(currentCity)
            visitedCities[currentCity] = true
        }
    }
    return orderToBeVisited
}

优化类:

import java.util.*

class GreedyHeuristic(distances: Array<IntArray>, initialSoltion: MutableList<Int>) {

    val mInitialSolution: MutableList<Int> = initialSoltion
    val mDistances: Array<IntArray> = distances

    fun optimize(): MutableList<Int> {
        var bestSolution = mInitialSolution
        var newSolution = mInitialSolution
        var bestDistance = findTotalDistance(mDistances, bestSolution)
        var i = 0

        while (i <= 5) {
            println("best distance at start of loop: $bestDistance")

            var cityIndex1 = Integer.MAX_VALUE
            var cityIndex2 = Integer.MAX_VALUE

            while (cityIndex1 == cityIndex2) {
                cityIndex1 = Random().nextInt(mInitialSolution.size)
                cityIndex2 = Random().nextInt(mInitialSolution.size)
            }

            val temp = newSolution.get(cityIndex1)
            newSolution.set(cityIndex1, newSolution.get(cityIndex2))
            newSolution.set(cityIndex2, temp)

            val newDistance: Int = findTotalDistance(mDistances, newSolution)
            println("new distance: $newDistance\n")

            if (newDistance < bestDistance) {
                println("New values gived to solution and distance")
                bestSolution = newSolution
                bestDistance = newDistance
            }
            i++
        }
        println("The distance of the best solution ${findTotalDistance(mDistances, bestSolution)}")
        return bestSolution
    }

    fun findTotalDistance(distances: Array<IntArray>, orderToBeVisited: MutableList<Int>): Int {

        var totalDistance = 0

        for (i in 0..orderToBeVisited.size - 2) {
            val fromCityIndex = orderToBeVisited.get(i)
            val toCityIndex = orderToBeVisited.get(i + 1)
            totalDistance += distances[fromCityIndex].get(toCityIndex)
        }
        return totalDistance
    }

}

1 个答案:

答案 0 :(得分:1)

除非您特别要求,否则Kotlin(通常是JVM语言)不会复制值。这意味着,当您执行此操作时:

var bestSolution = mInitialSolution
var newSolution = mInitialSolution

您不是要设置bestSolutionnewSolution来分离mInitialSolution的副本,而是要使它们指向相同的MutableList,因此使一个突变也可以使另一个突变。也就是说:您的问题不是bestSolution被覆盖,而是您每次修改newSolution时都无意中对其进行了修改。

然后,您newSolution循环的每个迭代都重复使用while,而无需创建新列表。这将导致两件事:

  • 由于newSolution仍然是别名bestSolution,因此修改前者也会修改后者。
  • bestSolution = newSolution不执行任何操作。

如评论中所述,解决此问题的最简单方法是策略性地使用.toMutableList(),这将强制复制列表。您可以通过在顶部进行此更改来实现此目的:

var bestSolution = mInitialSolution.toMutableList()
var newSolution = mInitialSolution.toMutableList()

然后在循环内:

bestSolution = newSolution.toMutableList()

偶然地:通常,您应该返回并接受List而不是MutableList,除非您特别希望它成为要对事物进行变异的函数契约的一部分到位。在这种特殊情况下,它可能会迫使您要么做一些棘手的事情(例如将mInitialSolution不安全地投射到MutableList,这听起来应该在您的头上发出各种警钟声),或者复制该列表(这会把你推向正确的答案)