我有一个脚本,当你点击它时会使对象旋转。我想看看将iTween添加到它会改善动作,但我应该在哪里添加它?
iTween代码:
iTween.RotateBy(gameObject, iTween.Hash("x", .25, "easeType", "easeInOutBack", "loopType", "pingPong", "delay", .4));
脚本:
using UnityEngine;
using System.Collections;
public class rotate : MonoBehaviour {
public float minX = -360.0f;
public float maxX = 360.0f;
public float minY = -3660.0f;
public float maxY = 360.0f;
public float sensX = 500.0f;
public float sensY = 500.0f;
float rotationY = 0.0f;
float rotationX = 0.0f;
void Update () {
if (Input.GetMouseButton (0)) {
rotationX += Input.GetAxis ("Mouse X") * sensX * Time.deltaTime;
rotationY += Input.GetAxis ("Mouse Y") * sensY * Time.deltaTime;
rotationY = Mathf.Clamp (rotationY, minY, maxY);
transform.localEulerAngles = new Vector3 (rotationY, -rotationX, 0);
}
}
}
答案 0 :(得分:0)
您的意思是您希望替换现有的轮换代码以使用这样的iTween功能吗?
getDuration()