我正在尝试将色彩空间的坐标映射到相机空间。 我正在使用的代码如下:
HRESULT ModelRecognizer::MapColorToCameraCoordinates(const std::vector<ColorSpacePoint>& colorsps, std::vector<CameraSpacePoint>& camerasps)
{
//Access frame
HRESULT hr = GetDepthFrame();
if (SUCCEEDED(hr))
{
ICoordinateMapper* pMapper;
hr = m_pKinectSensor->get_CoordinateMapper(&pMapper);
if (SUCCEEDED(hr))
{
CameraSpacePoint* cameraSpacePoints = new CameraSpacePoint[cColorWidth * cColorHeight];
hr = pMapper->MapColorFrameToCameraSpace(nDepthWidth * nDepthHeight, depthImageBuffer, cColorWidth * cColorHeight, cameraSpacePoints);
if (SUCCEEDED(hr))
{
for (ColorSpacePoint colorsp : colorsps)
{
long colorIndex = (long)(colorsp.Y * cColorWidth + colorsp.X);
CameraSpacePoint csp = cameraSpacePoints[colorIndex];
camerasps.push_back(csp);
}
}
delete[] cameraSpacePoints;
}
}
ReleaseDepthFrame();
return hr;
}
我没有得到任何错误,但是,结果似乎旋转了180度并且有一个偏移量。有谁有人建议我做错了什么?任何帮助表示赞赏。
为了更好地了解我为什么需要这个:
我正在使用open cv跟踪从彩色图像粘贴在桌面上的彩色胶带。然后我在3D网格中的磁带位置创建墙。此外,我正在使用KinectFusion生成表格中其他对象的网格。但是,当我在Meshlab中打开两个网格时,可以清楚地看到错位。我假设在CameraSpace中正确创建了KinectFusion的网格,并且我在上面的函数返回的CameraSpacePoints中创建了墙的网格,我很确定错误在于CoordinateMapping过程。
可以在http://imgur.com/UsrEdZb,ZseN2br#0,http://imgur.com/UsrEdZb,ZseN2br#1
找到显示错位的图片答案 0 :(得分:3)
我终于明白了:无论出于何种原因,返回的CameraSpacePoints在X和Y的原点进行镜像,但不在Z.如果有人对此有解释,我仍然感兴趣。
现在可以使用以下代码:
/// <summary>
/// Maps coordinates from ColorSpace to CameraSpace
/// Expects that the Points in ColorSpace are mirrored at x (as Kinects returns it by default).
/// </summary>
HRESULT ModelRecognizer::MapColorToCameraCoordinates(const std::vector<ColorSpacePoint>& colorsps, std::vector<CameraSpacePoint>& camerasps)
{
//Access frame
HRESULT hr = GetDepthFrame();
if (SUCCEEDED(hr))
{
ICoordinateMapper* pMapper;
hr = m_pKinectSensor->get_CoordinateMapper(&pMapper);
if (SUCCEEDED(hr))
{
CameraSpacePoint* cameraSpacePoints = new CameraSpacePoint[cColorWidth * cColorHeight];
hr = pMapper->MapColorFrameToCameraSpace(nDepthWidth * nDepthHeight, depthImageBuffer, cColorWidth * cColorHeight, cameraSpacePoints);
if (SUCCEEDED(hr))
{
for (ColorSpacePoint colorsp : colorsps)
{
int colorX = static_cast<int>(colorsp.X + 0.5f);
int colorY = static_cast<int>(colorsp.Y + 0.5f);
long colorIndex = (long)(colorY * cColorWidth + colorX);
CameraSpacePoint csp = cameraSpacePoints[colorIndex];
camerasps.push_back(CameraSpacePoint{ -csp.X, -csp.Y, csp.Z });
}
}
delete[] cameraSpacePoints;
}
}
ReleaseDepthFrame();
return hr;
}