我正在尝试让2个圆柱体在它们自己的Y轴上旋转,但每次它们围绕rootNode轴旋转。有没有办法让它们围绕自己的轴旋转?无法在谷歌上找到一个明确的答案。
Cylinder1和Cylinder2是已经制作的节点 我还尝试将两个Cylinders连接到rootNode并使用rootNode.rotate();
public class Main extends SimpleApplication {
Node cylinder1;
Node cylinder2;
public static void main(String[] args) {
Main app = new Main();
app.start();
}
@Override
public void simpleInitApp() {
cylinder1 = new Node();
cylinder2 = new Node();
cylinder1 = cylinderCreate(-3, fles1, false);
cylinder2 = cylinderCreate(3, fles2, true);
rootNode.attachChild(cylinder1);
rootNode.attachChild(cylinder2);
}
public Node cylinderCreate(float f, Node n, boolean b)
{
Cylinder cyl = new Cylinder(32, 32, 1.0f, 4, true); // closed body
Geometry geomcyl = new Geometry("Cylinder", cyl);
Material matcyl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
geomcyl.setLocalTranslation(f, 0f, 0f);
matcyl.setTexture("ColorMap", assetManager.loadTexture("Interface/sdfg.jpg"));
geomcyl.setMaterial(matcyl);
float pi = FastMath.HALF_PI;
geomcyl.rotate(pi*3, 0, 0);
n.attachChild(geomcyl);
return n;
}
@Override
public void simpleUpdate(float tpf) {
//TODO: add update code
cylinder1.rotate(0, 2*tpf, 0);
cylinder2.rotate(0, 2*tpf, 0);
}
修正了它,我不得不将cylinderCreate中SetLocalTranslation中的f更改为0,
并添加n.move(fl,0,0);在返回n之前创建cylinderCreate。