我正在尝试将等距瓷砖坐标转换为屏幕坐标。 我似乎有问题,尤其是Y坐标,看起来X部分工作得很好。这是我到目前为止所得到的。
// calculate screen coordinates from tile coordinates
- (CGPoint)positionForTileCoord:(CGPoint)pos {
float halfMapWidth = _tileMap.mapSize.width*0.5;
float mapHeight = _tileMap.mapSize.height;
float tileWidth = _tileMap.tileSize.width;
float tileHeight = _tileMap.tileSize.height;
int x = halfMapWidth*tileWidth + tileWidth*pos.x*0.5-tileWidth*pos.y*0.5;
int y = ............
return ccp(x, y);
我的播放器作为孩子添加到Tile地图本身,地图将添加到screenSize.x / 2的图层,scrrensize.y / 2,锚点为0.5
我已经使用正交映射成功完成了同样的事情,但似乎很难与等距映射。
谢谢
答案 0 :(得分:4)
真的看起来像这样:
// calculate screen coordinates from tile coordinates
- (CGPoint)positionForTileCoord:(CGPoint)pos {
float halfMapWidth = _tileMap.mapSize.width*0.5;
float mapHeight = _tileMap.mapSize.height;
float tileWidth = _tileMap.tileSize.width;
float tileHeight = _tileMap.tileSize.height;
int x = halfMapWidth*tileWidth + tileWidth*pos.x*0.5-tileWidth*pos.y*0.5;
int y = (pos.y + (mapHeight * tileWidth/2) - (tileHeight/2)) - ((pos.y + pos.x) * tileHeight/2) + tileHeight;
return ccp(x, y);
}
// calculating the tile coordinates from screen location
-(CGPoint) tilePosFromLocation:(CGPoint)location
{
CGPoint pos = location;
float halfMapWidth = _tileMap.mapSize.width*0.5;
float mapHeight = _tileMap.mapSize.height;
float tileWidth = _tileMap.tileSize.width;
float tileHeight = _tileMap.tileSize.height;
CGPoint tilePosDiv = CGPointMake(pos.x/tileWidth, pos.y/tileHeight);
float invereseTileY = mapHeight - tilePosDiv.y;
// Cast int to make sure that result is in whole numbers
float posX = (int)(invereseTileY + tilePosDiv.x - halfMapWidth);
float posY = (int)(invereseTileY - tilePosDiv.x + halfMapWidth);
return CGPointMake(posX, posY);
}
答案 1 :(得分:1)
int y = (pos.y + (mapHeight * tileWidth/2) - (tileHeight/2)) - ((pos.y + pos.x) * tileHeight/2) + tileHeight;