libGdx中的粒子系统

时间:2012-03-05 14:56:47

标签: android libgdx particle-system

我想在libgdx中创建一个粒子系统。我知道libgdx中有粒子类,但我想自己创建它。粒子系统是关于雪。我写了一个班级,只有一个雪从顶部到地面,从它向左和向右移动(这么少)。 这是我的班级:

public class Particle implements ApplicationListener{
SpriteBatch batch;
Texture texture;
Random rand = new Random();
float randX = rand.nextFloat() * 480;
float randY = 322;
Pixmap circle;

boolean gravity = true;
Vector2 Vgravity;
Vector2 position;
float snowMovement;
int j = 1;

@Override
public void create() {
    if (randX < 10) {
        randX = 10;
    }else if (randX > 460) {
        randX = 460;
    }

    batch = new SpriteBatch();
    circle = new Pixmap(4, 4, Pixmap.Format.RGB888);
    texture = new Texture(circle);

    circle.setColor(Color.WHITE);
    circle.fillCircle(4/2, 4/2, 4/2);
    texture.draw(circle, 0, 0);
    texture.bind();

    position = new Vector2(randX, randY);

    //setGravity(gravity, new Vector2(0, -20));
}

public void setGravity(boolean gravity, Vector2 Vgravity){
    this.Vgravity = Vgravity;
    snowMovement = 60;
}

@Override
public void dispose() {
    /*
    texture.dispose();
    circle.dispose();
    batch.dispose();
    */
}

@Override
public void pause() {
    // TODO Auto-generated method stub

}

@Override
public void render() {
    float deltaTime = Gdx.graphics.getDeltaTime();

    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    batch.begin();
    batch.draw(texture, position.x, position.y);
    batch.end();

    if (gravity) {
        position.y += Vgravity.y * deltaTime;
        position.x += snowMovement * j * deltaTime;
        j *= -1;
    }
}

@Override
public void resize(int arg0, int arg1) {
    // TODO Auto-generated method stub

}

@Override
public void resume() {
    // TODO Auto-generated method stub

}
}

现在,我想创建一个类来调用“粒子”类,例如100次。但是......我不知道我应该叫谁。我使用这个代码但是,当我运行它时,它只显示一个雪。换句话说,第二个粒子没有读。

public class Emitter extends Particle{
Particle part = new Particle();
Particle part2 = new Particle();
Array<Particle> particle = new Array<Particle>();
public void create(){
    part.create();
    part.setGravity(true, new Vector2(0, -20));
    part2.create();
    part2.setGravity(true, new Vector2(0, -20));
    particle.add(part);
    particle.add(part2);
}
public void render(){
    for (int i = 0; i < particle.size; i++) {
        Particle num = particle.get(i);
        num.render();

    }
}
}

“这个课只是举例......”

我不知道我必须在哪里调用它,或者我的“粒子”类问题还是...... 请帮助。

1 个答案:

答案 0 :(得分:0)

哦,我很抱歉,但代码有些问题。

public class Particle implements ApplicationListener { ... }

这是你的主要游戏类,而不是粒子。因此,请将您的Particles和Emitters的所有逻辑从此类中取出。在此类中,您将创建一个Emitter对象,该对象将创建许多Particle对象。

为您提供一个大纲:

public class MyGame implements ApplicationListener { 
   // In here you create an Emitter object and call it's update and 
   // render logic (within the render() method).
 }
public class Emitter { 
   // In here you define the particles that this emitter contains, ...
}
public class Particle { 
   // In here you define the particle itself, it's movement logic, if you want 
   // render logic, ...
}

您在代码中所做的是扩展主应用程序类(ApplicationListener),然后尝试将其实例化2次,但当然您一次只能显示一个应用程序。

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