更多SDL C ++ Opengl显示故障

时间:2011-10-08 15:52:07

标签: c++ opengl sdl

我似乎一遍又一遍地遇到同样的麻烦,并且不能让我的头围得那么厚。这个程序不会显示我想要(并期望它)在屏幕上执行的桨:( -

#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>

SDL_Event event;

const int paddle_width = 20;
const int paddle_height = 80;

class PlayerPaddle

{

private:

int xloc;
int yloc;
int yvel;

public:

PlayerPaddle()

{

    int xloc = 20;
    int yloc = 200;
    int yvel = 0;

}

void ShowPaddle()

{

    glTranslatef(xloc,yloc,0);

    glBegin(GL_QUADS);

        glColor4f(1.0,1.0,1.0,1.0);

        glVertex3f(0,0,0);
        glVertex3f(20,0,0);
        glVertex3f(20,80,0);
        glVertex3f(0,80,0);

    glEnd();

    glLoadIdentity();

}

void MovePaddle()

{

    yloc += yvel;

}

void Handle_Input()

{

    if( event.type == SDL_KEYDOWN )

        {

            switch( event.key.keysym.sym )

                {
                    case SDLK_UP: yvel -= paddle_height / 2; break;
                    case SDLK_DOWN: yvel += paddle_height / 2; break;
                }

        }

    else if( event.type == SDL_KEYUP )

        {

            switch( event.key.keysym.sym )

                {
                    case SDLK_UP: yvel += paddle_height / 2; break;
                    case SDLK_DOWN: yvel -= paddle_height / 2; break;
                }

        }

}

};

void init ()

{

SDL_Init(SDL_INIT_EVERYTHING);
SDL_SetVideoMode(640,480,32,SDL_OPENGL);
SDL_WM_SetCaption( "Pong", NULL );

glClearColor( 0, 0, 0, 0 );
glViewport(0, 0, 640, 480);
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0, 640 , 480 , 0, 0, 1 );
glMatrixMode( GL_MODELVIEW );
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();

}

int main (int argc, char **argv)

{

init();

PlayerPaddle ppaddle;

bool quit = false;

while (quit == false)

{

    while (SDL_PollEvent (&event))

    {

        ppaddle.Handle_Input();

        if (event.type == SDL_QUIT)
        quit = true;

    }

    ppaddle.MovePaddle();

    glClear(GL_COLOR_BUFFER_BIT);

    ppaddle.ShowPaddle();

    SDL_GL_SwapBuffers();

}

SDL_Quit();
return 0;

}

我只是得到一个清晰的黑屏,直到我退出程序,按预期返回0。我知道代码:

    ppaddle.MovePaddle();

    glClear(GL_COLOR_BUFFER_BIT);

    ppaddle.ShowPaddle();

    SDL_GL_SwapBuffers();

至少迭代一次,好像我插入了一个返回1;在那里的声明程序将启动并立即返回1.

1 个答案:

答案 0 :(得分:1)

至少你搞砸了你的构造函数。 Again.

应该是这样的:

PlayerPaddle()
{
    xloc = 20;
    yloc = 200;
    yvel = 0;
}

您可能还想在主循环结束时放入SDL_Delay(100)以减慢速度,直到您进行更复杂的物理处理为止。