我试图创建一个不规则的2D精灵Farseer 3.3.1的主体。可以使用BodyFactory.CreateCompoundPolygon方法吗?
答案 0 :(得分:2)
这是我的一个项目的方法。它有点特定于我的架构,但应该可以自己使用。
要考虑的一件事是缩放。你最好用ConvertUnits.ToSimUnits等替换它,我相信你很熟悉。
public static Body CreateBodyFromImage(Game game, World world, string textureName)
{
//Load the passed texture.
Texture2D polygonTexture = game.Content.Load<Texture2D>(textureName);
//Use an array to hold the textures data.
uint[] data = new uint[polygonTexture.Width * polygonTexture.Height];
//Transfer the texture data into the array.
polygonTexture.GetData(data);
//Find the verticals that make up the outline of the passed texture shape.
Vertices vertices = PolygonTools.CreatePolygon(data, polygonTexture.Width);
//For now we need to scale the vertices (result is in pixels, we use meters)
Vector2 scale = new Vector2(0.07f, 0.07f);
vertices.Scale(ref scale);
//Partition the concave polygon into a convex one.
var decomposedVertices = BayazitDecomposer.ConvexPartition(vertices);
//Create a single body, that has multiple fixtures to the polygon shapes.
return BodyFactory.CreateCompoundPolygon(world, decomposedVertices, 1f);
}