我想在场景中添加阴影,但是阴影没有出现或出现毛刺/不正确。
我试图使其与AmbientLight,PointLight,DirectionalLight一起使用,但它们似乎都不起作用。
我将灯光设置为投射阴影,并设置场景中的所有网格物体以投射和接收阴影。
我的渲染器
java.lang.ClassNotFoundException: Failed to find data source: s3-sqs. Please find packages at http://spark.apache.org/third-party-projects.html
at org.apache.spark.sql.execution.datasources.DataSource$.lookupDataSource(DataSource.scala:635)
at org.apache.spark.sql.streaming.DataStreamReader.load(DataStreamReader.scala:159)
... 53 elided
Caused by: java.lang.ClassNotFoundException: s3-sqs.DefaultSource
at scala.reflect.internal.util.AbstractFileClassLoader.findClass(AbstractFileClassLoader.scala:62)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at org.apache.spark.sql.execution.datasources.DataSource$$anonfun$23$$anonfun$apply$15.apply(DataSource.scala:618)
at org.apache.spark.sql.execution.datasources.DataSource$$anonfun$23$$anonfun$apply$15.apply(DataSource.scala:618)
at scala.util.Try$.apply(Try.scala:192)
at org.apache.spark.sql.execution.datasources.DataSource$$anonfun$23.apply(DataSource.scala:618)
at org.apache.spark.sql.execution.datasources.DataSource$$anonfun$23.apply(DataSource.scala:618)
at scala.util.Try.orElse(Try.scala:84)
at org.apache.spark.sql.execution.datasources.DataSource$.lookupDataSource(DataSource.scala:618)
... 54 more
光
var renderer,
scene,
camera;
//RENDERER
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setClearColor("#e5e5e5");
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.BasicShadowMap;
document.body.appendChild(renderer.domElement);
我如何加载对象并将其设置为投射和接收阴影
//LIGHTS
var directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( 150, 50, 100 );
var d = 5;
directionalLight.castShadow = true;
directionalLight.shadow.camera.left = - d;
directionalLight.shadow.camera.right = d;
directionalLight.shadow.camera.top = d;
directionalLight.shadow.camera.bottom = - d;
directionalLight.shadow.camera.near = 1;
directionalLight.shadow.camera.far = 20;
scene.add( directionalLight );
var light2 = new THREE.PointLight(0xffffff, 0.5);
light2.position.set(0,50,50);
light2.castShadow = true;
scene.add(light2);
在使用不同的灯光时,阴影始终显示出类似毛刺的状态或根本不显示。 整个代码位于ramonhoffman.nl/three上,因此您可以查看我正在使用的代码。
感谢您的时间!