如何通过Transform.LookAt()函数限制X轴的角度,以使该角度始终在(-30,30)之间,并且不会超过30度和低于-30度。
transform.LookAt(new Vector3(otherObject.position.x, transform.position.y, transform.position.z));
答案 0 :(得分:2)
Afaik,您可以改用Quaternion.LookRotation
并使用
var direction = new Vector3(otherObject.position.x, transform.position.y, transform.position.z) - transform.position;
var rotation = Quaternion.LookRotation(direction);
rotation.eulerAngles = new Vector3(Mathf.Clamp(rotation.eulerAngles.x, -30, 30), rotation.eulerAngles.y, rotation.eulerAngles.z);
transform.rotation = rotation;
在智能手机上键入内容,因此没有保修,但我希望这个想法会清楚