我想了解如何在这样悬停图像时旋转图像:
https://drive.google.com/open?id=14_fxL8snv71yTd3F80Z6CsPeLKUQoco0
https://i.stack.imgur.com/CJu9S.jpg
我尝试了很多不同的选项,但是效果不佳。
from datetime import datetime, timedelta
base = datetime(2018, 8, 1)
for d in range(101):
date = base + timedelta(days=d)
print(d, date.strftime('%d-%m-%Y'))
答案 0 :(得分:0)
这就是我将如何处理您要尝试做的事情:
public class MouseEffect : MonoBehaviour
{
public float zOffset = -2f;
public Vector2 tolerance = Vector2.one;
Quaternion originalRotation;
private void OnMouseEnter()
{
// Storing the original rotation so we can reset to it when we aren't hovering anymore
originalRotation= transform.rotation;
}
private void OnMouseOver()
{
Vector3 localOffset = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
// Multiplying by a adjustable tolerance, this is just a matter of preference if you want more rotation on the xAxis/yAxis or not.
localOffset.x *= tolerance.x;
localOffset.y *= tolerance.y;
Vector3 worldOffset = transform.position + localOffset;
// Setting a zOffset it will be really weird to adjust the rotation to look at something on the same Z as it.
worldOffset.z = transform.position.z + zOffset;
// Transform.LookAt for simplicity sake.
transform.LookAt(worldOffset);
}
private void OnMouseExit()
{
// This can cause a bit of a twitching effect if you are right on the edge of the collider.
transform.rotation = originalRotation;
}
}