我有以下代码,可以使用可拖动鼠标滚动地图。我试图定义限制,以便我无法在x或y坐标中滚动太远。我已经看过各种代码示例,例如: " transform.position.x = Mathf.Clamp(-100,100);"虽然无法将其合并到代码中。我是这一切的初学者,刚刚完成了一个动画僵尸的2D教程,并且有一个可以滚动的摄像头,但是想在任何给定方向上滚动的距离增加限制。
谢谢堆
亚当
using UnityEngine;
using System.Collections;
public class ViewDrag : MonoBehaviour {
Vector3 hit_position = Vector3.zero;
Vector3 current_position = Vector3.zero;
Vector3 camera_position = Vector3.zero;
float z = 0.0f;
// Use this for initialization
void Start () {
}
void Update(){
if(Input.GetMouseButtonDown(0)){
hit_position = Input.mousePosition;
camera_position = transform.position;
}
if(Input.GetMouseButton(0)){
current_position = Input.mousePosition;
LeftMouseDrag();
}
}
void LeftMouseDrag(){
// From the Unity3D docs: "The z position is in world units from the camera." In my case I'm using the y-axis as height
// with my camera facing back down the y-axis. You can ignore this when the camera is orthograhic.
current_position.z = hit_position.z = camera_position.y;
// Get direction of movement. (Note: Don't normalize, the magnitude of change is going to be Vector3.Distance(current_position-hit_position)
// anyways.
Vector3 direction = Camera.main.ScreenToWorldPoint(current_position) - Camera.main.ScreenToWorldPoint(hit_position);
// Invert direction to that terrain appears to move with the mouse.
direction = direction * -1;
Vector3 position = camera_position + direction;
transform.position = position;
}
}
答案 0 :(得分:0)
你得到的错误究竟是什么?我想这是因为它不是变量而无法修改position
的返回值。
如果是这种情况,您应该能够立即设置整个位置向量。所以尝试一下这个:
var pos = transform.position;
transform.position = new Vector3(
Math.clampf(pos.x, -100, 100),
Math.clampf(pos.y, -100, 100),
pos.z
);
您可能需要更换夹具Y和Z,具体取决于您的使用方式。