当我向上或向下移动鼠标时,我想在x轴上旋转一个物体(当向上移动鼠标时增加x旋转,在向下移动鼠标时减少x旋转。)
但我不知道该怎么做。
我试过这个剧本:
public float mouseSensitivity = 100.0F;
public float clampAngle = 80.0F;
float rotX = 0.0F, rotY = 0.0F;
void Update()
{
// Mouse Look
float mouseX = Input.GetAxis("Mouse X");
float mouseY = Input.GetAxis("Mouse Y");
rotX += mouseY * mouseSensitivity * Time.deltaTime;
rotY += mouseX * mouseSensitivity * Time.deltaTime;
rotX = Mathf.Clamp(rotX, -clampAngle, clampAngle);
Quaternion localRotation = Quaternion.Euler(rotX, 0, 0.0F);
transform.rotation = localRotation;
}
但是这也控制了y轴上的旋转。我也在y轴上旋转,但它们是通过键盘输入控制的:
if (Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.S))
transform.Translate(Vector3.forward * Time.deltaTime * moveSpeed);
else if (Input.GetKey(KeyCode.S) && !Input.GetKey(KeyCode.W))
transform.Translate(Vector3.forward * Time.deltaTime * -moveSpeed);
if (Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.D))
transform.Rotate(Vector3.up * Time.deltaTime * -rotateSpeed, Space.World);
else if (Input.GetKey(KeyCode.D) && !Input.GetKey(KeyCode.A))
transform.Rotate(Vector3.up * Time.deltaTime * rotateSpeed, Space.World);
我希望鼠标上/下只能控制x轴上的旋转。
如果有人可以帮助我,那就太棒了!
答案 0 :(得分:0)
void Update() {的
的// Mouse Look
float mouseX = Input.GetAxis(" Mouse X");
float mouseY = Input.GetAxis(" Mouse Y");
rotX = mouseY * mouseSensitivity;
rotY = mouseX * mouseSensitivity;
transform.rotation * = Quaternion.Euler(rotX,0,0.0f);
} 的