我整天试图将对象从 A点移动到 B 点,所以我尝试了 Lerp , MoveTowards 和 SmoothDamp ,但每次对象刚从A点消失并立即出现在B点!
我尝试了在互联网上找到的所有解决方案,但是得到了相同的结果。
您能救我一命并帮助我解决这个问题吗?
这是我尝试过的代码:
transform.position = Vector3.SmoothDamp(transform.localPosition, Destination, ref velocity, Speed);
transform.position = Vector3.Lerp(transform.localPosition, Destination, Speed);
transform.position = Vector3.MoveTowards(transform.localPosition, Destination, Speed);
还有更多...
答案 0 :(得分:2)
您需要使用Lerp不断更新位置。您可以按照以下步骤使用协程进行此操作(假设已定义起点和终点):
public IEnumerator moveObject() {
float totalMovementTime = 5f; //the amount of time you want the movement to take
float currentMovementTime = 0f;//The amount of time that has passed
while (Vector3.Distance(transform.localPosition, Destination) > 0) {
currentMovementTime += Time.deltaTime;
transform.localPosition = Vector3.Lerp(Origin, Destination, currentMovementTime / totalMovementTime);
yield return null;
}
}
您可以通过以下方式将此协程称为:
StartCoroutine(moveObject());
答案 1 :(得分:2)
尝试一下:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SmoothMove : MonoBehaviour
{
public float speed = 0.01f;
private Vector3 destination;
void Start()
{
destination = transform.position;
}
void Update()
{
transform.position = Vector3.Lerp(transform.position, destination, speed)
}
void SetDestination(Vector3 newPos)
{
destination = newPos;
}
}
希望对您有帮助。