我试图将旧的单位粒子发射器转换为新的手里剑系统。这是我到目前为止所做的;
转换前;
private Particle[] particles;
void Start()
{
oneOverZigs = 1f / (float)zigs;
particleEmitter.emit = false;
particleEmitter.Emit(zigs);
particles = particleEmitter.particles;
}
转换后;
private ParticleSystem.Particle[] particles;
void Start()
{
oneOverZigs = 1f / (float)zigs;
GetComponent<ParticleEmitter>().emit = false; --> Particle Emitter doesn't contain 'emit'
GetComponent<ParticleEmitter>().Emit(zigs); --> Particle Emitter doesn't contain 'Emit'
particles = GetComponent<ParticleEmitter>().particles; --> Particle Emitter doesn't contain 'particles'
}
我在代码上方指定了错误。我再也不能转换了。如何将3行转换为新系统?