我正在尝试在移动设备上创建一个带有Phaser 2 CE的按钮,但它不会触发,即使它在桌面上工作正常,所以entiere代码将在my github repository上,但目前我可以像下面的代码一样显示图像
var game = new Phaser.Game(640, 480, Phaser.AUTO, 'game', { preload: preload, create: create, update: update });
function preload () {
game.load.image('logo', 'assets/phaser2.png');
game.load.image("upArrow", "assets/up.png");
}
function create () {
// Initialize player
//player = game.add.sprite(20, 20, 'logo');
game.device.desktop || addMobileInputs();
}
function addMobileInputs() {
upButton = game.add.sprite(40, 40, "upArrow");
upButton.inputEnabled = !0;
upButton.events.onInputDown.add(myHandler, this);
}
function myHandler() {
alert("up");
}
function update() {
}
答案 0 :(得分:1)
似乎alert("...")
没有触发,代码是正确的,因为如果你只是让你的精灵移动,它会移动,例如像下面的代码:
var game = new Phaser.Game(640, 480, Phaser.AUTO, 'game', { preload: preload, create: create, update: update });
var sprite;
function preload () {
// This is equivalent to <https://examples.phaser.io/assets/>.
this.load.image('dude', 'assets/sprites/phaser-dude.png');
}
function create() {
sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'dude');
sprite.inputEnabled = true;
sprite.events.onInputDown.add(myHandler, this);
}
function myHandler() {
sprite.x += 10;
}
function update() {
}