我正在尝试在Unity中更改VR相机的FOV值。在编辑器工作正常,但当我把应用程序放在手机上时,相机具有默认的FOV值。有人可以告诉我如何有效地改变手机上的FOV值? 感谢
答案 0 :(得分:0)
您可以通过代码完成。这是一个脚本,可让您点按以实时调整FOV。
using UnityEngine;
using System.Collections;
using UnityEngine.VR; // you always need this to use special VR functions
public class VRUtility : MonoBehaviour {
public GameObject camGroup;
public Camera leftCam;
public Camera rightCam;
public float fov;
private float fovMin = 40;
private float fovMax = 100;
private float camGroupX = 0;
private float camGroupXMin = 0;
private float camGroupXMax = 100;
private float camGroupXStep = 20;
// Use this for initialization
public void Start () {
// set render quality to 50%, sacrificing speed for visual quality
// this is pretty important on laptops, where the framerate is often quite low
// 50% quality actually isn't that bad
VRSettings.renderScale = 3.0f;
OVRTouchpad.Create();
OVRTouchpad.TouchHandler += HandleTouchHandler;
leftCam.fieldOfView = fov;
rightCam.fieldOfView = fov;
}
// Update is called once per frame
void Update () {
if ( Input.GetKeyDown(KeyCode.R) ) {
InputTracking.Recenter(); // recenter "North" for VR, so that you don't have to twist around randomlys
}
// dynamically adjust VR visual quality in-game
if ( Input.GetKeyDown(KeyCode.RightBracket) ) { // increase visual quality
VRSettings.renderScale = Mathf.Clamp01( VRSettings.renderScale + 0.1f);
}
if ( Input.GetKeyDown(KeyCode.LeftBracket) ) { // decrease visual quality
VRSettings.renderScale = Mathf.Clamp01( VRSettings.renderScale - 0.1f);
}
}
private void HandleTouchHandler(object sender, System.EventArgs e){
var touchArgs = (OVRTouchpad.TouchArgs)e;
if (touchArgs.TouchType == OVRTouchpad.TouchEvent.SingleTap) {
fov += 10;
if (fov > fovMax) {
fov = fovMin;
}
leftCam.fieldOfView = fov;
rightCam.fieldOfView = fov;
}
if (touchArgs.TouchType == OVRTouchpad.TouchEvent.Left || touchArgs.TouchType == OVRTouchpad.TouchEvent.Right){
camGroupX += camGroupXStep;
if (camGroupX > camGroupXMax){
camGroupX = camGroupXMin;
}
camGroup.transform.position = new Vector3(camGroupX, 0, 0);
}
}
}
我也在不同地点之间移动相机,但忽略它。