我有问题。我根据重力做了很多游戏。现在我希望玩家对象对具有特定标记的其他对象具有引力。这是一场2D游戏。我怎样才能给玩家带来这种引力?我更喜欢c#脚本,但java也没关系。
感谢您的帮助!
答案 0 :(得分:-1)
使用FixedUpdate方法创建脚本,并在此方法中计算并应用刚体力。
使用Newton's Law of Universal Gravitation计算脚本中的重力强度。在脚本的循环中,计算每个单独的重力向量,然后将其求和到最终的重力向量,这是游戏对象被拉向的方向。
例如(C#):
// Attach this script to gameObject that will be affected by gravity
// Ensure gameObject has rigidbody component attached and "Use Gravity" is UNCHECKED
public class GravityScript : MonoBehaviour
{
Rigidbody rigidbody;
Transform[] gravitySources; // Assign each Transform in inspector, these will be sources of gravity.
void Start ()
{
rigidbody = GetComponent<Rigidbody>();
}
// NOTE: Include proper individual gravitational forces (gravity from far away objects is weaker than gravity from closer objects)
private Vector3 CalculateGravity()
{
Vector3 gravity = Vector3.zero;
// For each source of gravity accumulate total gravitational force
foreach (Transform source in gravitySources)
{
// Direction of gravity
Vector3 direction = transform.position - source.position;
// Calculate strength of gravity at distance
float gravitationalStrength = Vector3.Distance(transform.position, source.position) * ????;
gravity += direction.normalized * gravitationalStrength;
}
return gravity;
}
void FixedUpdate ()
{
Vector3 gravity = CalculateGravity();
rigidbody.AddForce(gravity, Forcemode.Acceleration);
}
}