我正在尝试在Lua中实现GLM的项目和非项目功能,但结果是......值得怀疑。据我所知,我的代码(如下所示)几乎与GLM相同,但正如下面的视频所示,文本没有按预期显示。当我将相机带到0,0,0时,文本形成一个菱形图案,这很有趣。
这里应该显示的是,无论相机在哪里移动,应该在各自的立方体上绘制cube.001到cube.009。 cube.001是TL,cube.009是BR。
要全面了解我们的mat4库(以及其他垃圾),请访问here。
-- https://github.com/g-truc/glm/blob/master/glm/gtc/matrix_transform.inl#L317
function mat4.project(obj, view, projection, viewport)
local position = { obj.x, obj.y, obj.z, 1 }
position = view * position
position = projection * position
position[1] = position[1] / position[4] * 0.5 + 0.5
position[2] = position[2] / position[4] * 0.5 + 0.5
position[3] = position[3] / position[4] * 0.5 + 0.5
position[4] = position[4] / position[4] * 0.5 + 0.5
position[1] = position[1] * viewport[3] + viewport[1]
position[2] = position[2] * viewport[4] + viewport[2]
return vec3(position[1], position[2], position[3])
end
-- https://github.com/g-truc/glm/blob/master/glm/gtc/matrix_transform.inl#L338
function mat4.unproject(win, view, projection, viewport)
local inverse = (projection * view):inverse()
local position = { win.x, win.y, win.z, 1 }
position.x = (position.x - viewport[1]) / viewport[3]
position.y = (position.y - viewport[2]) / viewport[4]
position[1] = position[1] * 2 - 1
position[2] = position[2] * 2 - 1
position[3] = position[3] * 2 - 1
position[4] = position[4] * 2 - 1
position = inverse * position
position[1] = position[1] / position[4]
position[2] = position[2] / position[4]
position[3] = position[3] / position[4]
position[4] = position[4] / position[4]
return vec3(position[1], position[2], position[3])
end
-- Get projection from cubes
local viewport = { 0, 0, 1280, 720 }
for _, cube in ipairs(self.cubes) do
local model = cpml.mat4()
:translate(cube.position)
:rotate(cube.orientation.x, { 1, 0, 0 })
:rotate(cube.orientation.y, { 0, 1, 0 })
:rotate(cube.orientation.z, { 0, 0, 1 })
:scale(cube.scale)
local projection = cpml.mat4.project(
cube.position,
self.camera.view:transpose(),
self.camera.projection:transpose(),
viewport
)
end
答案 0 :(得分:0)
事实证明有两件事是错的:
1)因为我有一个错误...我的代码中的其他地方需要转换矩阵。
2)GLM使用" model"当提到相机视图时,我一直在使用错误的矩阵。
我已更新代码以反映这些更正。