我想知道在不使用scene2d的情况下是否存在检测某个纹理的触摸的距离。 Gdx.input.isTouched()检测到整个屏幕上的触摸,有没有办法可以使用一些东西来检测没有scene2d的纹理上的触摸?
答案 0 :(得分:12)
当然有,我也从不使用screne2d。
在您的更新方法
中 if(Gdx.input.isTouched())
{
Vector3 tmp=new Vector3(Gdx.input.getX(),Gdx.input.getY();
camera.unproject(tmp);
Rectangle textureBounds=new Rectangle(textureX,textureY,textureWidth,textureHeight);
// texture x is the x position of the texture
// texture y is the y position of the texture
// texturewidth is the width of the texture (you can get it with texture.getWidth() or textureRegion.getRegionWidth() if you have a texture region
// textureheight is the height of the texture (you can get it with texture.getHeight() or textureRegion.getRegionhHeight() if you have a texture region
if(textureBounds.contains(tmp.x,tmp.y))
{
// you are touching your texture
}
}