TThread本身的线程安全字段是否安全?

时间:2013-05-07 18:13:51

标签: delphi thread-safety delphi-xe2

在此代码中:

TMyClass = class(TThread)
public
  FInputBuffer     : TThreadedQueue<TBytes>;
protected
  procedure Execute; override;
end;

使用(在TMyClass和其他类中)FInputBuffer是否是线程安全的?

编辑:

样本使用:在TMyClass中:

procedure TMyClass.Execute;
var x     :TBytes;
begin
  inherited;
  FInputBuffer:= TThreadedQueue<TBytes>.Create;
  while not Terminated do begin
    if FInputBuffer.QueueSize > 0 then begin
      x:= FInputBuffer.PopItem;
      //some code to use x
    end;
  end;
  FInputBuffer.Free;
end;

在其他课程中:

var MyClass :TMyClass ;

procedure TForm1.btn1Click(Sender: TObject);
var x :TBytes;
begin
  //set x
  MyClass.FInputBuffer.PushItem(x);
end;

1 个答案:

答案 0 :(得分:11)

如果在线程开始运行之前在线程构造函数中创建了FInputBuffer,并且在线程运行完成后在线程析构函数中被释放,那么是的,当TMyClass对象仍然存活时,从其他线程访问它是线程安全的,因为TThreadedQueue为其内部内容提供了自己的线程安全性。您所展示的是完全有效地使用多线程队列,前提是MyClass变量在调用btn1Click()时有效。

但是,如果FInputBuffer Execute() 内创建,则 是线程安全的,因为btn1Click()可能尝试在线程开始运行之前,在创建FInputBuffer之前访问队列。这就是你需要在构造函数中创建FInputBuffer的原因,例如:

TMyClass = class(TThread)
public
  FInputBuffer: TThreadedQueue<TBytes>;
  constructor Create(ACreateSuspended: Boolean); override;
  destructor Destroy; override;
protected
  procedure Execute; override;
end;

constructor TMyClass.Create(ACreateSuspended: Boolean);
begin
  inherited;
  FInputBuffer := TThreadedQueue<TBytes>.Create;
end;

destructor TMyClass.Destroy;
begin
  FInputBuffer.Free;
  inherited;
end;

procedure TMyClass.Execute;
var
  x: TBytes;
begin
  while not Terminated do begin
    if FInputBuffer.QueueSize > 0 then begin
      x := FInputBuffer.PopItem;
      // some code to use x
    end;
  end;
end;

如果要在FInputBuffer内创建Execute(),那么线程应该暴露一个在实际创建FInputBuffer后设置的标志/信号,然后没有其他代码应该尝试访问FInputBuffer,直到设置了该标志/信号。创建线程实例的代码应该在将控制权返回给代码的其余部分之前等待该标志/信号,例如:

TMyClass = class(TThread)
public
  FInputBuffer: TThreadedQueue<TBytes>;
  FInputBufferCreated: TEvent;
  constructor Create(ACreateSuspended: Boolean); override;
  destructor Destroy; override;
protected
  procedure Execute; override;
  procedure DoTerminate; override;
end;

constructor TMyClass.Create(ACreateSuspended: Boolean);
begin
  inherited;
  FInputBufferCreated := TEvent.Create(nil, True, False, '');
end;

destructor TMyClass.Destroy;
begin
  FInputBufferCreated.Free;
  inherited;
end;

procedure TMyClass.Execute;
var
  x: TBytes;
begin
  FInputBuffer := TThreadedQueue<TBytes>.Create;
  FInputBufferCreated.SetEvent;

  while not Terminated do begin
    if FInputBuffer.QueueSize > 0 then begin
      x := FInputBuffer.PopItem;
      // some code to use x
    end;
  end;
end;

procedure TMyClass.DoTerminate;
begin
  if FInputBufferCreated <> nil then
    FInputBufferCreated.ResetEvent;
  FreeAndNil(FInputBuffer);
  inherited;
end;

var
  MyClass: TMyClass = nil;

procedure TForm1.StartBufferThread;
var
  I: Integer;
begin
  MyClass := TMyClass.Create(False);
  if MyClass.FInputBufferCreated.WaitFor(2500) <> wrSignaled then
  begin
    MyClass.Terminate;
    MyClass.WaitFor;
    FreeAndNil(MyClass);
    raise Exception.Create('MyClass.FInputBuffer not created after 2.5 seconds!');
  end;
end;

procedure TForm1.btn1Click(Sender: TObject);
var
  x: TBytes;
begin
  //set x
  if MyClass <> nil then
    MyClass.FInputBuffer.PushItem(x);
end;