如何在three.js中渲染点的2D形状

时间:2012-09-29 20:16:36

标签: javascript 3d three.js shape

如何在three.js中渲染2D形状的点?我没有找到任何有效的几何体......我只需要制作在同一平面上的点的多边形。

Shape不适合它,因为它只支持2D坐标,我需要使用3D点......

我使用以下代码在X,Y平面内创建形状

 var squareShape = new THREE.Shape();
 squareShape.moveTo( 0,0 );
 squareShape.lineTo( 0, 50 );
 squareShape.lineTo( 20, 80 );
 squareShape.lineTo( 50, 50 );
 squareShape.lineTo( 0, 0 );

如何在3D世界中工作?有解决方案吗像:

squareShape.moveTo( 0,0,0 );
squareShape.lineTo( 0, 50, 50 );

3 个答案:

答案 0 :(得分:10)

您可以从3D点创建多边形,如下所示:

// geometry
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( 0, 5, 0 ) );
geometry.vertices.push( new THREE.Vector3( 5, -5, -2 ) );
geometry.vertices.push( new THREE.Vector3( -5, -5, 2 ) );
geometry.vertices.push( new THREE.Vector3( 0, 5, 0 ) ); // close the loop

// material
var material = new THREE.LineBasicMaterial( { color: 0xffffff, linewidth: 1 } );

// line
var line = new THREE.Line( geometry, material );
scene.add( line );

three.js r.69

答案 1 :(得分:9)

从r51开始,有一种新的几何形状THREE.ShapeGeometry,它是在一个平面上构建的二维形状。可以在此处找到其使用示例:http://mrdoob.github.com/three.js/examples/webgl_geometry_shapes.html

您可以使用THREE.Shape构建二维形状,然后调用shape.makeGeometry()将其转换为THREE.ShapeGeometry。这是一个制作圆圈的伪代码示例:

var circle = new THREE.Shape();
var radius = 6;

for (var i = 0; i < 16; i++) {
  var pct = (i + 1) / 16;
  var theta = pct * Math.PI * 2.0;
  var x = radius * Math.cos(theta);
  var y = radius * Math.sin(theta);
  if (i == 0) {
    circle.moveTo(x, y);
  } else {
    circle.lineTo(x, y);
  }
}

var geometry = circle.makeGeometry();
var material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
var mesh = new THREE.Mesh(geometry, material);

meshpositionrotationscale,可以帮助您在三维空间中定位对象。

答案 2 :(得分:1)

您需要使用形状'顶点(提取后)创建几何体,并使用三角测量来制作面。

代码看起来像这样:

var geometry = new THREE.Geometry();
var shapePoints = shape.extractPoints();
var faces = THREE.Shape.Utils.triangulateShape(shapePoints.shape, shapePoints.holes);
for (var i = 0; i < shapePoints.shape.length; i++) {
    geometry.vertices.push(new THREE.Vector3(shapePoints.shape[i].x, 0, shapePoints.shape[i].y));
}
for (var i = 0; i < faces.length ; i++) {
    var a = faces[i][2] , b = faces[i][1] , c = faces[i][0] ;
    var v1 = shapePoints.shape[a], v2 = shapePoints.shape[b], v3 = shapePoints.shape[c];

    geometry.faces.push( new THREE.Face3(a, b, c) );    
    geometry.faceVertexUvs[0].push(
        [ new THREE.UV(v1.x ,v1.y ), new THREE.UV(v2.x, v2.y), new THREE.UV(v3.x, v3.y)]);
}
geometry.computeCentroids();
geometry.computeFaceNormals();