Three.js从随机点形成

时间:2016-06-16 13:35:13

标签: javascript three.js mesh points vertices

我有N个随机点(在本例中为20),具有X,Y和Z约束。

如何创建任何(最好是封闭的)形状(使用Three.js库),仅从N个随机点开始。

可能有很多变体,请与您分享。

var program = new Program(reset,step)
program.add('g',false)
function reset() {
  scene.clear()
  scene.add(new THREE.GridHelper(100,1))
}
function step() {

}


program.startup()



var numpoints = 20;
var dots = []; //If you want to use for other task

for (var i = 0 ; i < numpoints ; i++){
    var x = Math.random() * (80 - 1) + 1    //Math.random() * (max - min) + min
    var y = Math.random() * (80 - 1) + 1
    var z = Math.random() * (80 - 1) + 1

    var dotGeometry = new THREE.Geometry();
    dots.push(dotGeometry);
    dotGeometry.vertices.push(new THREE.Vector3( x, y, z));
    var dotMaterial = new THREE.PointsMaterial( { size: 3, sizeAttenuation: false, color: 0xFF0000 } );
    var dot = new THREE.Points( dotGeometry, dotMaterial );

    scene.add(dot);
}
<三角剖分,Voronoi,我不在乎,只是告诉我你的任何想法,会帮助我学到很多东西!

1 个答案:

答案 0 :(得分:3)

您可以使用如下图案创建一个多面体,它是一组3D点的凸包:

var points = [
    new THREE.Vector3( 100, 0, 0 ),
    new THREE.Vector3( 0, 100, 0 ),
    ...
    new THREE.Vector3( 0, 0, 100 )
];

var geometry = new THREE.ConvexGeometry( points );

var material = new THREE.MeshPhongMaterial( {
    color: 0xff0000, 
    shading: THREE.FlatShading
} );

mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

您必须在项目中包含以下内容

<script src="/examples/js/geometries/ConvexGeometry.js"></script>

three.js r.78