在cocos2d中创建Physic body

时间:2012-02-24 09:31:07

标签: iphone cocos2d-iphone box2d

我在box2d中创建了物理体,如下所示,这是我的代码

 b2BodyDef carBodyDef;
carBodyDef.position.Set(x/PTM_RATIO,y/PTM_RATIO);
carBodyDef.type=b2_dynamicBody;    b2Body* carBody=physicsWorld->CreateBody(&carBodyDef);

b2CircleShape carShape;
carShape.m_radius=rad/40.0f;


b2FixtureDef carFixture;
carFixture.shape=&carShape;
carFixture.density = 1.0f;
carFixture.friction = 0.0f;

carBody->CreateFixture(&carFixture);

return carBody ;

当我运行应用程序时,它会崩溃, 与下面的错误 *断言失败:(IsLocked()== false),函数CreateBody, * in box2d

1 个答案:

答案 0 :(得分:2)

那是因为你在执行Step() b2World函数时正在创建你的身体。执行此功能时无法创建新实体