- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if (mouseJoint != nil) return;
UITouch *myTouch = [touches anyObject];
CGPoint location = [myTouch locationInView:[myTouch view]];
location = [[CCDirector sharedDirector] convertToGL:location];
b2Vec2 locationWorld = b2Vec2(location.x/PTM_RATIO, location.y/PTM_RATIO);
float distanceX = location.x-170;
float distanceY =location.y-270;
float distance = sqrtf(distanceX*distanceX+distanceY*distanceY);
CGFloat angle = atan2f(distanceY,distanceX);
// Apply an impulse to the body, using the angle
tailBody->ApplyLinearImpulse(b2Vec2(-distance*cosf(angle)/4+100,-distance*sinf(angle)/4+100), tailBody->GetPosition());
if (mouseJoint) {
world->DestroyJoint(mouseJoint);
mouseJoint = NULL;
}
}
代码中是否缺少某些内容?