我写了一些代码,用方向传感器在屏幕上移动球。我想让球在击中屏幕底部时反弹,有点像在重力作用下。有人可以帮助我在现有代码中实现物理吗?翻转速度似乎不起作用。这是我的球类:
package perseus.gfx.test;
import everything
public class Ball extends View {
RectF lol;
Paint paint, lpaint;
Bitmap bitmap;
Canvas canvas;
private float ballx = 150;
private float bally = 140;
private double speedx = 0;
private double speedy = 0; //ignore
private double accx, accy=0;
private float rad = 20;
private float mult = 0.5f;
private double xv, yv, xS, yS;
int width, height;
int xmax, ymax;
int xmin, ymin;
public Ball(Context context) {
super(context);
lol = new RectF();
paint = new Paint();
paint.setColor(Color.CYAN);
lpaint = new Paint();
lpaint.setColor(Color.GRAY);
}
public void moveBall() {
xv = accx * mult;
yv = accy * mult;
xS = xv * mult;
yS = yv * mult;
ballx -= xS;
bally -= yS;
// Collision detection
if (ballx + rad > xmax) {
ballx = xmax-rad;
}
else if (ballx - rad < 0) {
ballx = rad;
}
if (bally + rad > 2*ymax/3) //Shouldn't take up the whole screen
{
bally = 2*ymax/3 - rad;
}
else if (bally - rad < 0) {
bally = rad;
}
try {
Thread.sleep(20);
} catch(InterruptedException e) {}
invalidate();
}
@Override
public void onMeasure(int widthM, int heightM)
{
width = View.MeasureSpec.getSize(widthM);
height = View.MeasureSpec.getSize(heightM);
xmax = width-1;
ymax = height-1;
xmin = 0;
ymin = 0;
setMeasuredDimension(width, height);
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
canvas = new Canvas(bitmap);
}
@Override
public void onDraw(Canvas canvas)
{
canvas.drawBitmap(bitmap, 0, 0, paint);
lol.set(ballx - rad, bally-rad, ballx + rad, bally+rad);
canvas.drawLine(0, 2*height/3, width, 2*height/3, lpaint);
canvas.drawOval(lol, paint);
canvas.drawText(xv + " " + yv, 0, height/2, lpaint);
canvas.save();
moveBall();
canvas.restore();
}
}
答案 0 :(得分:1)
所以关键是只需添加一点摩擦力,只需在moveBall()的每一步中移除一点点加速度(负!)。例如。
float friction = -0.001;
xv = accx * mult + friction;
yv = accy * mult + friction;
然后根据您的需要调整可变摩擦力。对于碰撞,您需要反转速度,例如弹跳在底部:
bally = -bally;