我正在尝试制作一个游戏,您可以使用SpriteKit
单击一个球。此刻,我可以在屏幕上的任意位置单击,球会向上移动。
我希望它仅在单击球时移动或反弹。我在做什么错了?
import SpriteKit
import GameplayKit
class GameScene: SKScene {
var ball = SKSpriteNode()
var grass = SKSpriteNode()
override func didMove(to view: SKView) {
ball = (self.childNode(withName: "ball") as? SKSpriteNode)!
let border = SKPhysicsBody(edgeLoopFrom: self.frame)
border.friction = 0
border.restitution = 1
self.physicsBody = border
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for t in touches { self.touchDown(atPoint: t.location(in: self)) }
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
for t in touches { self.touchUp(atPoint: t.location(in: self)) }
}
func touchDown(atPoint pos: CGPoint) {
jump()
}
func touchUp(atPoint pos: CGPoint) {
ball.texture = SKTexture(imageNamed: "football-161132_640")
}
func jump() {
ball.texture = SKTexture(imageNamed: "football-161132_640")
ball.physicsBody?.applyImpulse(CGVector(dx: Int.random(in: -5...5), dy: 80))
}
}
答案 0 :(得分:1)
多次触摸:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches {
let location = touch.location(in: self)
if ball.contains(location) {
jump()
}
}
}
单点触摸:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let location = touch.location(in: self)
if ball.contains(location) {
jump()
}
}
}