绘制网格和纹理libgdx

时间:2012-01-14 23:18:11

标签: java android opengl-es libgdx

  private Mesh mesh;
  private Texture texture;

  private SpriteBatch batch;

  @Override
  public void create() {
    if (mesh == null) {
      mesh = new Mesh(true, 3, 3, new VertexAttribute(Usage.Position, 3,
          "a_position"));

      mesh.setVertices(new float[] { -0.5f, -0.5f, 0, 
          0.5f, -0.5f, 0, 
          0, 0.5f, 0 });

      mesh.setIndices(new short[] { 0, 1, 2 });

      texture = new Texture(Gdx.files.internal("data/circle.png"));

      batch = new SpriteBatch();
    }

  }

  @Override
  public void render() {
    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

    batch.begin();

    mesh.render(GL10.GL_TRIANGLES, 0, 3);
    batch.draw(texture, 10, 10);

    batch.end();

  }

我正在尝试使用libgdx在屏幕上绘制一个三角形和一个圆圈(来自png)。

当我运行它时,我只能在屏幕上看到纹理(圆圈)。为了使Mesh和Texture都可见,我该怎么办?

1 个答案:

答案 0 :(得分:4)

SpriteBatch使用正交投影矩阵。当你调用batch.begin()然后它应用它的矩阵(参见SpriteBatch.setupMatrices()。

所以:

  1. 更改网格的顶点,因此它在屏幕上:

    mesh.setVertices(new float[] { 100f, 100f, 0, 
              400f, 100f, 0, 
              250, 400f, 0 });
    
  2. 将网格渲染移出批处理渲染:

    Gdx.gl10.glMatrixMode(GL10.GL_PROJECTION);
    Gdx.gl10.glLoadIdentity();
    Gdx.gl10.glMatrixMode(GL10.GL_MODELVIEW);
    Gdx.gl10.glLoadIdentity();
    mesh.render(GL10.GL_TRIANGLES, 0, 3);
    
    batch.begin();
    batch.draw(texture, 10, 10);
    batch.end();
    

    你必须在begin()中重置由批处理设置的投影和转换矩阵;因为SpriteBatch.end()没有设置矩阵。