可能重复
朋友你好,
我创建绘画应用程序,我有问题。如果我绘制没有填充的矩形和/或其他类似绑定区域并更改背景颜色,则矩形填充区域也会更改意味着整个画布颜色将填充新的背景颜色。如何保持背景或填充未绑定的画布区域,这里是图像
这是初始图片
更改获得此结果的背景颜色后
但如何这样做
答案 0 :(得分:3)
final Point p1 = new Point();
p1.x=(int) x; //x co-ordinate where the user touches on the screen
p1.y=(int) y; //y co-ordinate where the user touches on the screen
new TheTask(yourbitmap, p1, sourceColor,targetColor).execute();// use asyntask for efficiency
class TheTask extends AsyncTask<Void, Integer, Void> {
Bitmap bmp;
Point pt;
int replacementColor,targetColor;
ProgressDialog pd;
public TheTask(Bitmap bm,Point p, int sc, int tc)
{
this.bmp=bm;
this.pt=p;
this.replacementColor=tc;
this.targetColor=sc;
pd= new ProgressDialog(context);
pd.setMessage("Filling....");
}
@Override
protected void onPreExecute() {
pd.show();
}
@Override
protected void onProgressUpdate(Integer... values) {
}
@Override
protected Void doInBackground(Void... params) {
FloodFill f= new FloodFill();
f.floodFill(bmp,pt,targetColor,replacementColor);
return null;
}
@Override
protected void onPostExecute(Void result) {
pd.dismiss();
invalidate();
}
最后使用FloodFill算法填充封闭区域
public class FloodFill {
public void floodFill(Bitmap image, Point node, int targetColor,
int replacementColor) {
int width = image.getWidth();
int height = image.getHeight();
int target = targetColor;
int replacement = replacementColor;
if (target != replacement) {
Queue<Point> queue = new LinkedList<Point>();
do {
int x = node.x;
int y = node.y;
while (x > 0 && image.getPixel(x - 1, y) == target) {
x--;
}
boolean spanUp = false;
boolean spanDown = false;
while (x < width && image.getPixel(x, y) == target) {
image.setPixel(x, y, replacement);
if (!spanUp && y > 0 && image.getPixel(x, y - 1) == target) {
queue.add(new Point(x, y - 1));
spanUp = true;
} else if (spanUp && y > 0
&& image.getPixel(x, y - 1) != target) {
spanUp = false;
}
if (!spanDown && y < height - 1
&& image.getPixel(x, y + 1) == target) {
queue.add(new Point(x, y + 1));
spanDown = true;
} else if (spanDown && y < height - 1
&& image.getPixel(x, y + 1) != target) {
spanDown = false;
}
x++;
}
} while ((node = queue.poll()) != null);
}
}
}
答案 1 :(得分:0)
这里是代码(你必须在触摸事件上绑定形状,否则它会改变形状的颜色):
public class ttt extends View {
MyShape myShape;
public ttt(Context context) {
super(context);
// TODO Auto-generated constructor stub
myShape = new MyShape();
Paint paint = new Paint();
paint.setColor(Color.WHITE);
myShape.setPaint(paint);
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
myShape.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Paint paint = new Paint();
paint.setColor(Color.BLUE);
myShape.setPaint(paint);
invalidate();
break;
default:
break;
}
return super.onTouchEvent(event);
}
class MyShape {
private Paint paint;
public MyShape() {
// TODO Auto-generated constructor stub
}
public void onDraw(Canvas canvas){
canvas.drawCircle(15, 15, 30, getPaint());
}
/**
* @param paint the paint to set
*/
public void setPaint(Paint paint) {
this.paint = paint;
}
/**
* @return the paint
*/
public Paint getPaint() {
return paint;
}
}
}
答案 2 :(得分:0)
您可能还希望在以下两个问题中使用剪辑区域:
根据您的想法,它们可能很有用。
我找到了你的问题,因为我不知道谷歌的用途,我想要的答案是没有使用洪水填充。