我想填充画布上矩形外的区域。我用
canvas.drawRect(pTopLeft.x, pTopLeft.y, pBotRight.x, pBotRight.y, paint);
绘制矩形,但无法弄清楚如何填充矩形/剪辑。
由于 杰夫
答案 0 :(得分:17)
感谢ted和trojanfoe - 我提出的最好的解决方案是
Point pTopLeft = new Point();
Point pBotRight = new Point();
//TODO:set x,y for points
Rect rHole = new Rect(pTopLeft.x, pTopLeft.y, pBotRight.x, pBotRight.y);
//assume current clip is full canvas
//put a hole in the current clip
canvas.clipRect(rHole, Region.Op.DIFFERENCE);
//fill with semi-transparent red
canvas.drawARGB(50, 255, 0, 0);
//restore full canvas clip for any subsequent operations
canvas.clipRect(new Rect(0, 0, canvas.getWidth(), canvas.getHeight())
, Region.Op.REPLACE);
答案 1 :(得分:6)
你不会在剪辑之外填写;这就是夹子有防止的东西!如果要填充rect之外的空间和绘图层边界内部,请构造四个辅助rects:
Rect above = new Rect(0, 0, canvas.getWidth(), pTopLeft.y);
Rect left = new Rect(0, pTopLeft.y, pTopLeft.x, pBotRight.y);
Rect right = new Rect(pBotRight.x, pTopLeft.y, canvas.getWidth(), pBotRight.y);
Rect bottom = new Rect(0, pBotRight.y, canvas.getWidth(), canvas.getHeight());
然后填写这些。
答案 2 :(得分:1)
ICS及以上......
canvas.clipRect(rHole, Region.Op.DIFFERENCE);
XOR,差异和反向差异剪辑模式 如果启用了硬件加速,ICS会忽略它。
只需在视图中禁用2D硬件加速:
myView.setLayerType(View.LAYER_TYPE_SOFTWARE,null);
答案 3 :(得分:0)
你不能在Canvas
之外画画;该区域属于父View
。您是否能够继承父View
并在该类中进行绘图?
如果您想在Canvas
剪辑之外绘制,那么您必须invalidate()
您感兴趣的区域。