如何在Cocos2d中拍摄Glsurfaceview的屏幕截图。我尝试使用GLsurfaceView
GlsurfaceView glv=CCDirector.sharedDirector().getOpenGLView();
glv.setDrawingCacheEnabled(true);
Bitmap bitmap=glv.getDrawingCache();
但它会返回透明图像。
答案 0 :(得分:4)
我从这个anddev forum question我附上的代码中得到了答案,希望有人会觉得这很有帮助
请将此代码放在渲染器类onDraw方法内部。
public static Bitmap SavePixels(int x, int y, int w, int h, GL10 gl)
{
int b[]=new int[w*h];
int bt[]=new int[w*h];
IntBuffer ib=IntBuffer.wrap(b);
ib.position(0);
gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, ib);
/* remember, that OpenGL bitmap is incompatible with
Android bitmap and so, some correction need.
*/
for(int i=0; i<h; i++)
{
for(int j=0; j<w; j++)
{
int pix=b[i*w+j];
int pb=(pix>>16)&0xff;
int pr=(pix<<16)&0x00ff0000;
int pix1=(pix&0xff00ff00) | pr | pb;
bt[(h-i-1)*w+j]=pix1;
}
}
Bitmap sb=Bitmap.createBitmap(bt, w, h, true);
return sb;
}
public static void SavePNG(int x, int y, int w, int h, String name, GL10 gl)
{
Bitmap bmp=SavePixels(x,y,w,h,gl);
try
{
FileOutputStream fos=new FileOutputStream("/sdcard/my_app/"+name);
bmp.compress(CompressFormat.PNG, 100, fos);
try
{
fos.flush();
}
catch (IOException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
try
{
fos.close();
}
catch (IOException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
}
catch (FileNotFoundException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
}
答案 1 :(得分:2)
这是解决方案:
if (MainImageProcessingActivity.capture) {
int width = MainImageProcessingActivity.w;
int height = MainImageProcessingActivity.h;
int screenshotSize = width * height;
ByteBuffer bb = ByteBuffer.allocateDirect(screenshotSize * 4);
bb.order(ByteOrder.nativeOrder());
gl.glReadPixels(0, 0, width, height, GL10.GL_RGBA,
GL10.GL_UNSIGNED_BYTE, bb);
int pixelsBuffer[] = new int[screenshotSize];
bb.asIntBuffer().get(pixelsBuffer);
bb = null;
Bitmap bitmap = Bitmap.createBitmap(width, height,
Bitmap.Config.RGB_565);
bitmap.setPixels(pixelsBuffer, screenshotSize - width, -width, 0,
0, width, height);
pixelsBuffer = null;
short sBuffer[] = new short[screenshotSize];
ShortBuffer sb = ShortBuffer.wrap(sBuffer);
bitmap.copyPixelsToBuffer(sb);
// Making created bitmap (from OpenGL points) compatible with
// Android bitmap
for (int i = 0; i < screenshotSize; ++i) {
short v = sBuffer[i];
sBuffer[i] = (short) (((v & 0x1f) << 11) | (v & 0x7e0) | ((v & 0xf800) >> 11));
}
sb.rewind();
bitmap.copyPixelsFromBuffer(sb);
MainImageProcessingActivity.captureBmp = bitmap.copy(Bitmap.Config.ARGB_8888,false);
MainImageProcessingActivity.capture=false;
}
将代码放在onDrawFrame(GL10 gl)方法下,IT WORKS!