我正在执行以下操作以获取已设置为glView.setDrawingCacheEnabled(true);
glView.measure(View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED),
View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED));
glView.layout(0, 0, glView.getMeasuredWidth(), glView.getMeasuredHeight());
glView.buildDrawingCache(true);
Bitmap tmpbm = Bitmap.createBitmap(glView.getDrawingCache());
glView.setDrawingCacheEnabled(false);
对象的位图图像:
glView.getDrawingCache()
但null
在上述情况下返回Bitmap tmpbm = Bitmap.createBitmap(glView.getDrawingCache());
,因此它在{{1}}行中崩溃
为什么我从那里得到空,我该如何解决这个问题?另外,有没有不同/更好的方法来实现我的目标?任何帮助都将受到高度赞赏。
答案 0 :(得分:0)
试试这个方法:
private Bitmap createBitmapFromGLSurface(int x, int y, int w, int h, GL10 gl)
throws OutOfMemoryError {
int bitmapBuffer[] = new int[w * h];
int bitmapSource[] = new int[w * h];
IntBuffer intBuffer = IntBuffer.wrap(bitmapBuffer);
intBuffer.position(0);
try {
gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, intBuffer);
int offset1, offset2;
for (int i = 0; i < h; i++) {
offset1 = i * w;
offset2 = (h - i - 1) * w;
for (int j = 0; j < w; j++) {
int texturePixel = bitmapBuffer[offset1 + j];
int blue = (texturePixel >> 16) & 0xff;
int red = (texturePixel << 16) & 0x00ff0000;
int pixel = (texturePixel & 0xff00ff00) | red | blue;
bitmapSource[offset2 + j] = pixel;
}
}
} catch (GLException e) {
return null;
}
return Bitmap.createBitmap(bitmapSource, w, h, Bitmap.Config.ARGB_8888);
}
更多here