我有一个箭头和一个球。箭头的anchorPoint位于底部。我需要做的就是让精灵能够通过触摸旋转,然后将线性脉冲施加到球上并按箭头指向的方向射击。
E.G。
假设您将箭头旋转70度然后按下开火按钮。然后球以70度角拍摄。
目前,这是我正在使用的,但是球不会朝着箭头指向的方向射击。
触摸旋转箭头。
-(void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
//acquire the previous touch location
CGPoint firstLocation = [touch previousLocationInView:[touch view]];
CGPoint location = [touch locationInView:[touch view]];
//preform all the same basic rig on both the current touch and previous touch
CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location];
CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation];
CGPoint firstVector = ccpSub(firstTouchingPoint, _arrow.position);
CGFloat firstRotateAngle = -ccpToAngle(firstVector);
CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle);
CGPoint vector = ccpSub(touchingPoint, _arrow.position);
CGFloat rotateAngle = -ccpToAngle(vector);
CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle);
//keep adding the difference of the two angles to the dial rotation
arrowRotation += currentTouch - previousTouch;
}
Fire按钮按箭头方向射击球。
-(void) fireBall: (id)sender
{
[self unscheduleUpdate];
direction = arrowRotation;
b2Vec2 force = b2Vec2(direction, 24.8);
_ballBody->ApplyLinearImpulse(force, _ballBody->GetWorldCenter());
}
非常感谢任何帮助! 提前谢谢!
答案 0 :(得分:1)
你申请球的冲动是(direction, 24.8)
。不应该是:(direction.x * 24.8, direction.y * 24.8)
。这可能不是唯一的问题,但它是一个跳出来的人。