我正在创建一个2D游戏,其中我有一个大炮停留在屏幕的底部,将射弹射向屏幕上方的某些目标。用户可以旋转加农炮以瞄准目标。我希望将射弹射向正面所在的位置。我不知道该怎么做,我需要你的帮助...继承我的代码 - >
import SpriteKit
class GameScene: SKScene {
var canon = SKSpriteNode()
var projectile = SKSpriteNode()
var touching = false
var locked = false
var location = CGPoint()
override func didMoveToView(view: SKView) {
/* Setup your scene here */
projectile.position = canon.position
projectile.color = UIColor.whiteColor()
projectile.size = CGSize(width: 50, height: 50)
projectile.physicsBody?.affectedByGravity = false
projectile.physicsBody?.linearDamping = 1
projectile.physicsBody?.dynamic = true
addChild(projectile)
canon.zPosition = 2
canon = SKSpriteNode(color: UIColor.redColor(), size: CGSize(width: 50, height: 200))
canon.position = CGPoint(x: self.size.width/2.0, y: 10)
addChild(canon)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
/* Called when a touch begins */
touching = true
let touch = touches.first as UITouch!
location = touch.locationInView(self.view)
}
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
rotateCanon(location.x)
projectile.zRotation = canon.zRotation
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
touching = false
}
func rotateCanon(locationx:CGFloat) {
if locationx <= frame.width/5 && touching {
print(1)
canon.runAction(SKAction.rotateByAngle(0.01, duration: 0.1))
}
if locationx > frame.width/5 && touching {
print(2)
canon.runAction(SKAction.rotateByAngle(-0.01, duration: 0.1))
}
}
}`
非常感谢,如果你能提供帮助那就太棒了:D