我用FFT滤镜(kernelsize = 10)卷积图像(512 * 512),看起来不错。
但是当我把它与一个我用正常方式卷曲的图像进行比较时,结果很糟糕 PSNR约为35。
67,187 / 262,144像素值的差异为1或更大(峰值在~8)(最大像素值为255)。
我的问题是,在频率空间中卷积时是否正常,或者我的卷积/转换功能是否存在问题? 。因为奇怪的是当我使用double作为数据类型时我应该得到更好的结果。但它完全保持不变。
当我将图像转换为频率空间时,请勿将其旋转,然后将其转换回来,使用浮点数时PSNR大约为140.
此外,由于像素差异仅为1-10,我认为我可以排除缩放错误
编辑:无聊的感兴趣的人的更多详细信息
我使用开源kissFFT库。使用真正的二维输入(kiss_fftndr.h)
我的图像数据类型是PixelMatrix。只需一个alpha,红色,绿色和蓝色值的矩阵,从0.0到1.0浮动
我的内核也是PixelMatrix。
这里是Convolution功能的一些片段
使用的数据类型:
#define kiss_fft_scalar float
#define kiss_fft_cpx struct {
kiss_fft_scalar r;
kiss_fft_scalar i,
}
FFT的配置:
//parameters to kiss_fftndr_alloc:
//1st param = array with the size of the 2 dimensions (in my case dim={width, height})
//2nd param = count of the dimensions (in my case 2)
//3rd param = 0 or 1 (forward or inverse FFT)
//4th and 5th params are not relevant
kiss_fftndr_cfg stf = kiss_fftndr_alloc(dim, 2, 0, 0, 0);
kiss_fftndr_cfg sti = kiss_fftndr_alloc(dim, 2, 1, 0, 0);
填充和转换内核:
I make a new array:
kiss_fft_scalar kernel[width*height];
I fill it with 0 in a loop.
Then I fill the middle of this array with the kernel I want to use.
So if I would use a 2*2 kernel with values 1/4, 1/4, 1/4 and 1/4 it would look like
0 0 0 0 0 0
0 1/4 1/4 0
0 1/4 1/4 0
0 0 0 0 0 0
The zeros are padded until they reach the size of the image.
Then I swap the quadrants of the image diagonally. It looks like:
1/4 0 0 1/4
0 0 0 0
0 0 0 0
1/4 0 0 1/4
now I transform it: kiss_fftndr(stf, floatKernel, outkernel);
outkernel is declarated as
kiss_fft_cpx outkernel= new kiss_fft_cpx[width*height]
将颜色变为数组:
kiss_fft_scalar *red = new kiss_fft_scalar[width*height];
kiss_fft_scalar *green = new kiss_fft_scalar[width*height];
kiss_fft-scalar *blue = new kiss_fft_scalar[width*height];
for(int i=0; i<height; i++) {
for(int j=0; i<width; j++) {
red[i*height+j] = input.get(j,i).getRed(); //input is the input image pixel matrix
green[i*height+j] = input.get(j,i).getGreen();
blue{i*height+j] = input.get(j,i).getBlue();
}
}
Then I transform the arrays:
kiss_fftndr(stf, red, outred);
kiss_fftndr(stf, green, outgreen);
kiss_fftndr(stf, blue, outblue); //the out-arrays are type kiss_fft_cpx*
卷积:
我们现在拥有的:
它们都是复杂数组
现在出现了卷积:
for(int m=0; m<til; m++) {
for(int n=0; n<til; n++) {
kiss_fft_scalar real = outcolor[m*til+n].r; //I do that for all 3 arrys in my code!
kiss_fft_scalar imag = outcolor[m*til+n].i; //so I have realred, realgreen, realblue
kiss_fft_scalar realMask = outkernel[m*til+n].r; // and imagred, imaggreen, etc.
kiss_fft_scalar imagMask = outkernel[m*til+n].i;
outcolor[m*til+n].r = real * realMask - imag * imagMask; //Same thing here in my code i
outcolor[m*til+n].i = real * imagMask + imag * realMask; //do it with all 3 colors
}
}
现在我把它们变回来了:
kiss_fftndri(sti, outred, red);
kiss_fftndri(sti, outgreen, green);
kiss_fftndri(sti, outblue, blue);
and I create a new Pixel Matrix with the values from the color-arrays
PixelMatrix output;
for(int i=0; i<height; i++) {
for(int j=0; j<width; j++) {
Pixel p = new Pixel();
p.setRed( red[i*height+j] / (width*height) ); //I divide through (width*height) because of the scaling happening in the FFT;
p.setGreen( green[i*height+j] );
p.setBlue( blue[i*height+j] );
output.set(j , i , p);
}
}
注意:
示例:
kernelsize:10
输入:
输出:
正常卷积的输出:
我的控制台说:
142519 out of 262144 Pixels have a difference of 1 or more (maxRGB = 255)
PSNR: 32.006027221679688
MSE: 44.116752624511719
虽然我的眼睛看起来相同°。°
也许一个人感到无聊并且通过代码。这不紧急,但这是一个问题,我只是想知道我到底做错了什么^^
最后但并非最不重要的是,我的PSNR功能,虽然我不认为这是问题:D
void calculateThePSNR(const PixelMatrix first, const PixelMatrix second, float* avgpsnr, float* avgmse) {
int height = first.getHeight();
int width = first.getWidth();
BMP firstOutput;
BMP secondOutput;
firstOutput.SetSize(width, height);
secondOutput.SetSize(width, height);
double rsum=0.0, gsum=0.0, bsum=0.0;
int count = 0;
int total = 0;
for(int i=0; i<height; i++) {
for(int j=0; j<width; j++) {
Pixel pixOne = first.get(j,i);
Pixel pixTwo = second.get(j,i);
double redOne = pixOne.getRed()*255;
double greenOne = pixOne.getGreen()*255;
double blueOne = pixOne.getBlue()*255;
double redTwo = pixTwo.getRed()*255;
double greenTwo = pixTwo.getGreen()*255;
double blueTwo = pixTwo.getBlue()*255;
firstOutput(j,i)->Red = redOne;
firstOutput(j,i)->Green = greenOne;
firstOutput(j,i)->Blue = blueOne;
secondOutput(j,i)->Red = redTwo;
secondOutput(j,i)->Green = greenTwo;
secondOutput(j,i)->Blue = blueTwo;
if((redOne-redTwo) > 1.0 || (redOne-redTwo) < -1.0) {
count++;
}
total++;
rsum += (redOne - redTwo) * (redOne - redTwo);
gsum += (greenOne - greenTwo) * (greenOne - greenTwo);
bsum += (blueOne - blueTwo) * (blueOne - blueTwo);
}
}
fprintf(stderr, "%d out of %d Pixels have a difference of 1 or more (maxRGB = 255)", count, total);
double rmse = rsum/(height*width);
double gmse = gsum/(height*width);
double bmse = bsum/(height*width);
double rpsnr = 20 * log10(255/sqrt(rmse));
double gpsnr = 20 * log10(255/sqrt(gmse));
double bpsnr = 20 * log10(255/sqrt(bmse));
firstOutput.WriteToFile("test.bmp");
secondOutput.WriteToFile("test2.bmp");
system("display test.bmp");
system("display test2.bmp");
*avgmse = (rmse + gmse + bmse)/3;
*avgpsnr = (rpsnr + gpsnr + bpsnr)/3;
}
答案 0 :(得分:2)
Phonon有正确的想法。你的图像被移动了。如果您将图像移动(1,1),则MSE将近似为零(假设您相应地屏蔽或裁剪图像)。我使用下面的代码(Python + OpenCV)证实了这一点。
import cv
import sys
import math
def main():
fname1, fname2 = sys.argv[1:]
im1 = cv.LoadImage(fname1)
im2 = cv.LoadImage(fname2)
tmp = cv.CreateImage(cv.GetSize(im1), cv.IPL_DEPTH_8U, im1.nChannels)
cv.AbsDiff(im1, im2, tmp)
cv.Mul(tmp, tmp, tmp)
mse = cv.Avg(tmp)
print 'MSE:', mse
psnr = [ 10*math.log(255**2/m, 10) for m in mse[:-1] ]
print 'PSNR:', psnr
if __name__ == '__main__':
main()
输出:
MSE: (0.027584912741602553, 0.026742391458366047, 0.028147870144492403, 0.0)
PSNR: [63.724087463606452, 63.858801190963192, 63.636348220531396]
答案 1 :(得分:0)
我建议您尝试实现以下代码:
A=double(inputS(1:10:length(inputS))); %segmentation
A(:)=-A(:);
%process the image or signal by fast fourior transformation and inverse fft
fresult=fft(inputS);
fresult(1:round(length(inputS)*2/fs))=0;
fresult(end-round(length(fresult)*2/fs):end)=0;
Y=real(ifft(fresult));
该代码可以帮助您获得相同大小的图像并且有助于删除DC分量,您可以进行卷积。