最近我获得了OpenGL SuperBible第5版。我很高兴开始阅读,当我到达第一部分如何正确设置所有内容时,我遇到了谷歌和其他StackOverflow问题都无法回答的问题。
我想明确表示我使用 Visual Studio 2010 并且所有内容都已正确关联。
我已从官方OpenGL Superbible网站下载了libs和标题。
因此,当我编写第一个名为Triangle.cpp的程序并尝试编译它时,会出现以下错误。
1>------ Build started: Project: OpenGL, Configuration: Debug Win32 ------
1>Build started 7/19/2011 9:21:27 PM.
1>InitializeBuildStatus:
1> Touching "Debug\OpenGL.unsuccessfulbuild".
1>ClCompile:
1> Triangle.cpp
1>c:\sb5\src\gltools\include\glbatch.h(77): error C2061: syntax error : identifier 'GLenum'
1>c:\sb5\src\gltools\include\glbatch.h(86): error C2061: syntax error : identifier 'GLuint'
1>c:\sb5\src\gltools\include\glbatch.h(89): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(90): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(91): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(92): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(100): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(103): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(106): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(109): error C2061: syntax error : identifier 'GLuint'
1>c:\sb5\src\gltools\include\glbatch.h(110): error C2061: syntax error : identifier 'GLuint'
1>c:\sb5\src\gltools\include\glbatch.h(113): error C2146: syntax error : missing ';' before identifier 'primitiveType'
1>c:\sb5\src\gltools\include\glbatch.h(113): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(113): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(115): error C2146: syntax error : missing ';' before identifier 'uiVertexArray'
1>c:\sb5\src\gltools\include\glbatch.h(115): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(115): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(116): error C2146: syntax error : missing ';' before identifier 'uiNormalArray'
1>c:\sb5\src\gltools\include\glbatch.h(116): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(116): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(117): error C2146: syntax error : missing ';' before identifier 'uiColorArray'
1>c:\sb5\src\gltools\include\glbatch.h(117): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(117): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(118): error C2143: syntax error : missing ';' before '*'
1>c:\sb5\src\gltools\include\glbatch.h(118): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(118): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(119): error C2146: syntax error : missing ';' before identifier 'vertexArrayObject'
1>c:\sb5\src\gltools\include\glbatch.h(119): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(119): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(121): error C2146: syntax error : missing ';' before identifier 'nVertsBuilding'
1>c:\sb5\src\gltools\include\glbatch.h(121): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(121): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(122): error C2146: syntax error : missing ';' before identifier 'nNumVerts'
1>c:\sb5\src\gltools\include\glbatch.h(122): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(122): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(123): error C2146: syntax error : missing ';' before identifier 'nNumTextureUnits'
1>c:\sb5\src\gltools\include\glbatch.h(123): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(123): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(89): error C2065: 'vVerts' : undeclared identifier
1>c:\sb5\src\gltools\include\glbatch.h(90): error C2065: 'vNorms' : undeclared identifier
1>c:\sb5\src\gltools\include\glbatch.h(91): error C2065: 'vColors' : undeclared identifier
1>c:\sb5\src\gltools\include\glbatch.h(92): error C2065: 'vTex' : undeclared identifier
1>c:\sb5\src\gltools\include\glbatch.h(92): error C2065: 'uiTextureLayer' : undeclared identifier
1>c:\sb5\src\gltools\include\glshadermanager.h(85): error C2146: syntax error : missing ';' before identifier 'uiShaderID'
1>c:\sb5\src\gltools\include\glshadermanager.h(85): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(85): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(99): error C2146: syntax error : missing ';' before identifier 'GetStockShader'
1>c:\sb5\src\gltools\include\glshadermanager.h(99): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(99): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(99): warning C4183: 'GetStockShader': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(102): error C2146: syntax error : missing ';' before identifier 'UseStockShader'
1>c:\sb5\src\gltools\include\glshadermanager.h(102): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(102): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(102): warning C4183: 'UseStockShader': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(107): error C2146: syntax error : missing ';' before identifier 'LoadShaderPair'
1>c:\sb5\src\gltools\include\glshadermanager.h(107): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(107): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(107): warning C4183: 'LoadShaderPair': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(110): error C2146: syntax error : missing ';' before identifier 'LoadShaderPairSrc'
1>c:\sb5\src\gltools\include\glshadermanager.h(110): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(110): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(110): warning C4183: 'LoadShaderPairSrc': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(113): error C2146: syntax error : missing ';' before identifier 'LoadShaderPairWithAttributes'
1>c:\sb5\src\gltools\include\glshadermanager.h(113): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(113): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(113): warning C4183: 'LoadShaderPairWithAttributes': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(114): error C2146: syntax error : missing ';' before identifier 'LoadShaderPairSrcWithAttributes'
1>c:\sb5\src\gltools\include\glshadermanager.h(114): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(114): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(114): warning C4183: 'LoadShaderPairSrcWithAttributes': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(117): error C2146: syntax error : missing ';' before identifier 'LookupShader'
1>c:\sb5\src\gltools\include\glshadermanager.h(117): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(117): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(117): warning C4183: 'LookupShader': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(120): error C2146: syntax error : missing ';' before identifier 'uiStockShaders'
1>c:\sb5\src\gltools\include\glshadermanager.h(120): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(120): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(96): error C2061: syntax error : identifier 'GLuint'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(101): error C2146: syntax error : missing ';' before identifier 'GetIndexCount'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(101): error C2433: 'GLTriangleBatch::GLuint' : 'inline' not permitted on data declarations
1>c:\sb5\src\gltools\include\gltrianglebatch.h(101): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(101): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(101): warning C4183: 'GetIndexCount': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(102): error C2146: syntax error : missing ';' before identifier 'GetVertexCount'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(102): error C2433: 'GLTriangleBatch::GLuint' : 'inline' not permitted on data declarations
1>c:\sb5\src\gltools\include\gltrianglebatch.h(102): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(102): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(102): warning C4183: 'GetVertexCount': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(109): error C2143: syntax error : missing ';' before '*'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(109): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(109): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(114): error C2146: syntax error : missing ';' before identifier 'nMaxIndexes'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(114): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(114): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(115): error C2146: syntax error : missing ';' before identifier 'nNumIndexes'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(115): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(115): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(116): error C2146: syntax error : missing ';' before identifier 'nNumVerts'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(116): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(116): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(118): error C2146: syntax error : missing ';' before identifier 'bufferObjects'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(118): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(118): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(119): error C2146: syntax error : missing ';' before identifier 'vertexArrayBufferObject'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(119): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(119): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(101): error C2065: 'nNumIndexes' : undeclared identifier
1>c:\sb5\src\gltools\include\gltrianglebatch.h(102): error C2065: 'nNumVerts' : undeclared identifier
1>c:\sb5\src\gltools\include\gltools.h(144): error C2065: 'GLint' : undeclared identifier
1>c:\sb5\src\gltools\include\gltools.h(144): error C2065: 'nMajor' : undeclared identifier
1>c:\sb5\src\gltools\include\gltools.h(144): error C2065: 'GLint' : undeclared identifier
1>c:\sb5\src\gltools\include\gltools.h(144): error C2065: 'nMinor' : undeclared identifier
1>c:\sb5\src\gltools\include\gltools.h(144): error C2182: 'gltGetOpenGLVersion' : illegal use of type 'void'
1>c:\sb5\src\gltools\include\gltools.h(144): error C2078: too many initializers
1>c:\sb5\src\gltools\include\gltools.h(153): error C2143: syntax error : missing ';' before '*'
1>c:\sb5\src\gltools\include\gltools.h(153): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(153): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(157): error C2143: syntax error : missing ';' before '*'
1>c:\sb5\src\gltools\include\gltools.h(157): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(157): error C2086: 'int GLbyte' : redefinition
1> c:\sb5\src\gltools\include\gltools.h(153) : see declaration of 'GLbyte'
1>c:\sb5\src\gltools\include\gltools.h(157): error C2061: syntax error : identifier 'GLint'
1>c:\sb5\src\gltools\include\gltools.h(157): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(162): error C2146: syntax error : missing ';' before identifier 'gltGrabScreenTGA'
1>c:\sb5\src\gltools\include\gltools.h(162): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(162): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(167): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\gltools.h(168): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\gltools.h(169): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\gltools.h(170): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\gltools.h(171): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\gltools.h(174): error C2061: syntax error : identifier 'GLuint'
1>c:\sb5\src\gltools\include\gltools.h(175): error C2061: syntax error : identifier 'GLuint'
1>c:\sb5\src\gltools\include\gltools.h(177): error C2146: syntax error : missing ';' before identifier 'gltLoadShaderPair'
1>c:\sb5\src\gltools\include\gltools.h(177): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(177): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(178): error C2146: syntax error : missing ';' before identifier 'gltLoadShaderPairWithAttributes'
1>c:\sb5\src\gltools\include\gltools.h(178): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(178): error C2086: 'int GLuint' : redefinition
1> c:\sb5\src\gltools\include\gltools.h(177) : see declaration of 'GLuint'
1>c:\sb5\src\gltools\include\gltools.h(178): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(180): error C2146: syntax error : missing ';' before identifier 'gltLoadShaderPairSrc'
1>c:\sb5\src\gltools\include\gltools.h(180): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(180): error C2086: 'int GLuint' : redefinition
1> c:\sb5\src\gltools\include\gltools.h(177) : see declaration of 'GLuint'
1>c:\sb5\src\gltools\include\gltools.h(180): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(181): error C2146: syntax error : missing ';' before identifier 'gltLoadShaderPairSrcWithAttributes'
1>c:\sb5\src\gltools\include\gltools.h(181): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(181): error C2086: 'int GLuint' : redefinition
1> c:\sb5\src\gltools\include\gltools.h(177) : see declaration of 'GLuint'
1>c:\sb5\src\gltools\include\gltools.h(181): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(183): error C2146: syntax error : missing ')' before identifier 'progName'
1>c:\sb5\src\gltools\include\gltools.h(183): warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
1>c:\sb5\src\gltools\include\gltools.h(183): error C2059: syntax error : ')'
1>c:\sb5\src\gltools\include\gltools.h(184): error C2146: syntax error : missing ')' before identifier 'width'
1>c:\sb5\src\gltools\include\gltools.h(184): error C2182: 'gltGenerateOrtho2DMat' : illegal use of type 'void'
1>c:\sb5\src\gltools\include\gltools.h(184): error C2059: syntax error : ')'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(46): error C2378: 'GLbyte' : redefinition; symbol cannot be overloaded with a typedef
1> c:\sb5\src\gltools\include\gltools.h(153) : see declaration of 'GLbyte'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(48): error C2378: 'GLint' : redefinition; symbol cannot be overloaded with a typedef
1> c:\sb5\src\gltools\include\gltools.h(162) : see declaration of 'GLint'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(52): error C2378: 'GLuint' : redefinition; symbol cannot be overloaded with a typedef
1> c:\sb5\src\gltools\include\gltools.h(177) : see declaration of 'GLuint'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1154): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1154): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1155): error C2146: syntax error : missing ')' before identifier 'i'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1155): warning C4229: anachronism used : modifiers on data are ignored
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1155): error C2182: 'glArrayElement' : illegal use of type 'void'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1155): error C2491: 'glArrayElement' : definition of dllimport data not allowed
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1155): error C2059: syntax error : ')'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1157): error C2061: syntax error : identifier 'GLuint'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1160): error C2146: syntax error : missing ')' before identifier 'list'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1160): warning C4229: anachronism used : modifiers on data are ignored
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1160): error C2182: 'glCallList' : illegal use of type 'void'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1160): error C2491: 'glCallList' : definition of dllimport data not allowed
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1160): error C2059: syntax error : ')'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1167): error C2146: syntax error : missing ')' before identifier 's'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1167): warning C4229: anachronism used : modifiers on data are ignored
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1167): error C2182: 'glClearStencil' : illegal use of type 'void'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1167): error C2491: 'glClearStencil' : definition of dllimport data not allowed
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1167): error C2059: syntax error : ')'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1169): error C2146: syntax error : missing ')' before identifier 'red'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1169): warning C4229: anachronism used : modifiers on data are ignored
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1169): error C2182: 'glColor3b' : illegal use of type 'void'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1169): error C2491: 'glColor3b' : definition of dllimport data not allowed
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1169): error C2059: syntax error : ')'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1170): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1170): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1175): error C2146: syntax error : missing ')' before identifier 'red'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1175): warning C4229: anachronism used : modifiers on data are ignored
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1175): error C2182: 'glColor3i' : illegal use of type 'void'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1175): fatal error C1003: error count exceeds 100; stopping compilation
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.67
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
看起来标题本身存在问题,即使我是从官方网站下载的。我也尝试在Visual Studio 2010 C ++ Express中编译相同的代码并且出现相同的错误。我不想使用Code :: blocks,因为我发现使用类似的东西没有任何好处。这一切似乎都很麻烦。我更喜欢在Visual Studio中工作。
修改(添加源代码):
// Triangle.cpp
// Our first OpenGL program that will just draw a triangle on the screen.
#include <GLTools.h> // OpenGL toolkit
#include <GLShaderManager.h> // Shader Manager Class
#ifdef __APPLE__
#include <glut/glut.h> // OS X version of GLUT
#else
#define FREEGLUT_STATIC
#include <GL/glut.h> // Windows FreeGlut equivalent
#endif
GLBatch triangleBatch;
GLShaderManager shaderManager;
///////////////////////////////////////////////////////////////////////////////
// Window has changed size, or has just been created. In either case, we need
// to use the window dimensions to set the viewport and the projection matrix.
void ChangeSize(int w, int h)
{
glViewport(0, 0, w, h);
}
///////////////////////////////////////////////////////////////////////////////
// This function does any needed initialization on the rendering context.
// This is the first opportunity to do any OpenGL related tasks.
void SetupRC()
{
// Blue background
glClearColor(0.0f, 0.0f, 1.0f, 1.0f );
shaderManager.InitializeStockShaders();
// Load up a triangle
GLfloat vVerts[] = { -0.5f, 0.0f, 0.0f,
0.5f, 0.0f, 0.0f,
0.0f, 0.5f, 0.0f };
triangleBatch.Begin(GL_TRIANGLES, 3);
triangleBatch.CopyVertexData3f(vVerts);
triangleBatch.End();
}
///////////////////////////////////////////////////////////////////////////////
// Called to draw scene
void RenderScene(void)
{
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 1.0f };
shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed);
triangleBatch.Draw();
// Perform the buffer swap to display back buffer
glutSwapBuffers();
}
///////////////////////////////////////////////////////////////////////////////
// Main entry point for GLUT based programs
int main(int argc, char* argv[])
{
gltSetWorkingDirectory(argv[0]);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
glutInitWindowSize(800, 600);
glutCreateWindow("Triangle");
glutReshapeFunc(ChangeSize);
glutDisplayFunc(RenderScene);
GLenum err = glewInit();
if (GLEW_OK != err) {
fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
return 1;
}
SetupRC();
glutMainLoop();
return 0;
}
答案 0 :(得分:6)
当您在Windows操作系统上首次使用OpenGL的用户开始开发他们的软件时,您所看到的错误会定期出现。虽然在这种情况下,glbatch.h会略微模糊错误消息,通常错误指向gl.h。
如果您使用的是Windows,请确保在包含windows.h
之前包含gl.h
,或者包含间接包含gl.h的任何其他文件。
正如MSDN所述,这对于OpenGL来说是必要的。