我问了几个人来运行它,他们都说它给了他们关于丢失.dlls的错误,并没有尝试运行程序,完全不同于我发生的事情。
来自“x.exe已停止工作”对话框:
Problem signature:
Problem Event Name: BEX
Application Name: OpenGLtutorialCh2.exe
Application Version: 0.0.0.0
Application Timestamp: 4d02d634
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 00000000
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7600.2.0.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
构建
1>------ Rebuild All started: Project: OpenGLtutorialCh2, Configuration: Debug Win32 ------
1> triangle.cpp
1>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
1>gltools.lib(GLBatch.obj) : warning LNK4099: PDB 'vc90.pdb' was not found with 'gltools.lib(GLBatch.obj)' or at 'C:\Users\Bacu\documents\visual studio 2010\Projects\OpenGLtutorialCh2\Debug\vc90.pdb'; linking object as if no debug info
1>gltools.lib(glew.obj) : warning LNK4099: PDB 'vc90.pdb' was not found with 'gltools.lib(glew.obj)' or at 'C:\Users\Bacu\documents\visual studio 2010\Projects\OpenGLtutorialCh2\Debug\vc90.pdb'; linking object as if no debug info
1>gltools.lib(GLShaderManager.obj) : warning LNK4099: PDB 'vc90.pdb' was not found with 'gltools.lib(GLShaderManager.obj)' or at 'C:\Users\Bacu\documents\visual studio 2010\Projects\OpenGLtutorialCh2\Debug\vc90.pdb'; linking object as if no debug info
1>gltools.lib(GLTools.obj) : warning LNK4099: PDB 'vc90.pdb' was not found with 'gltools.lib(GLTools.obj)' or at 'C:\Users\Bacu\documents\visual studio 2010\Projects\OpenGLtutorialCh2\Debug\vc90.pdb'; linking object as if no debug info
1>gltools.lib(GLTriangleBatch.obj) : warning LNK4099: PDB 'vc90.pdb' was not found with 'gltools.lib(GLTriangleBatch.obj)' or at 'C:\Users\Bacu\documents\visual studio 2010\Projects\OpenGLtutorialCh2\Debug\vc90.pdb'; linking object as if no debug info
1>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
1>gltools.lib(GLBatch.obj) : warning LNK4099: PDB 'vc90.pdb' was not found with 'gltools.lib(GLBatch.obj)' or at 'C:\Users\Bacu\documents\visual studio 2010\Projects\OpenGLtutorialCh2\Debug\vc90.pdb'; linking object as if no debug info
1>gltools.lib(glew.obj) : warning LNK4099: PDB 'vc90.pdb' was not found with 'gltools.lib(glew.obj)' or at 'C:\Users\Bacu\documents\visual studio 2010\Projects\OpenGLtutorialCh2\Debug\vc90.pdb'; linking object as if no debug info
1>gltools.lib(GLShaderManager.obj) : warning LNK4099: PDB 'vc90.pdb' was not found with 'gltools.lib(GLShaderManager.obj)' or at 'C:\Users\Bacu\documents\visual studio 2010\Projects\OpenGLtutorialCh2\Debug\vc90.pdb'; linking object as if no debug info
1>gltools.lib(GLTools.obj) : warning LNK4099: PDB 'vc90.pdb' was not found with 'gltools.lib(GLTools.obj)' or at 'C:\Users\Bacu\documents\visual studio 2010\Projects\OpenGLtutorialCh2\Debug\vc90.pdb'; linking object as if no debug info
1>gltools.lib(GLTriangleBatch.obj) : warning LNK4099: PDB 'vc90.pdb' was not found with 'gltools.lib(GLTriangleBatch.obj)' or at 'C:\Users\Bacu\documents\visual studio 2010\Projects\OpenGLtutorialCh2\Debug\vc90.pdb'; linking object as if no debug info
1> OpenGLtutorialCh2.vcxproj -> C:\Users\Bacu\documents\visual studio 2010\Projects\OpenGLtutorialCh2\Debug\OpenGLtutorialCh2.exe
========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========
有问题的代码:
#include <GLTools.h>
#include <GLShaderManager.h>
#ifdef __APPLE__
#include <glut/glut.h>
#else
#define FREEGLUT_STATIC
#include <GL/glut.h>
#endif
GLBatch triangleBatch;
GLShaderManager shaderManager;
///////////////////////////////////////////////////////////////////////////////
// Window has changed size, or has just been created. In either case, we need
// to use the window dimensions to set the viewport and the projection matrix.
void ChangeSize(int w, int h)
{
glViewport(0,0,w,h);
}
///////////////////////////////////////////////////////////////////////////////
// This function does any needed initialization on the rendering context.
// This is the first opportunity to do any OpenGL related tasks.
void SetupRC()
{
glClearColor(0.0f,0.0f,1.0f,1.0f);
shaderManager.InitializeStockShaders();
GLfloat vVerts[]= {
-0.5f, 0.0f, 0.0f,
0.5f, 0.0f, 0.0f,
0.0f, 0.5f, 0.0f };
triangleBatch.Begin(GL_TRIANGLES, 3);
triangleBatch.CopyVertexData3f(vVerts);
triangleBatch.End();
}
///////////////////////////////////////////////////////////////////////////////
// Called to draw scene
void RenderScene(void)
{
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
GLfloat vRed[] = {1.0f, 0.0f, 0.0f, 1.0f};
shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed);
triangleBatch.Draw();
glutSwapBuffers();
}
///////////////////////////////////////////////////////////////////////////////
// Main entry point for GLUT based programs
int main(int argc, char* argv[])
{
gltSetWorkingDirectory(argv[0]);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
glutInitWindowSize(800,600);
glutCreateWindow("Triangle");
glutReshapeFunc(ChangeSize);
glutDisplayFunc(RenderScene);
GLenum err = glewInit();
if (GLEW_OK != err) {
fprintf(stderr, "GLEW ERROR: %s\n", glewGetErrorString(err));
return 1;
}
SetupRC();
glutMainLoop();
return 0;
}
我问了几个人来运行它,他们都说它给了他们关于丢失.dlls的错误,并没有尝试运行程序,完全不同于我发生的事情。
答案 0 :(得分:4)
实际上,您提供的信息表明该应用程序实际上已编译:
========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========
其余消息只是警告。
答案 1 :(得分:1)
LNK4098 警告与您的运行时设置有关 - 在大多数情况下,我相信您可以通过进入项目属性并更改配置属性&gt;来撤消它们。 C / C ++&gt;代码生成&gt;运行时库从多线程调试DLL 到多线程调试。 (对于Debug配置.Release设置将从多线程DLL 更改为多线程。)
出现 LNK4099 警告,因为.pdb文件不存在,如警告所示。您可以通过从源代码重新编译库来生成.pdb文件 - 确保为每个配置(调试或发布)编译正确的版本,并从发布版本中排除调试版本,反之亦然。
所有这些都说,这些警告不是致命的。我不希望警告会阻塞我的错误列表,但项目在存在时仍应编译。
答案 2 :(得分:0)
真的与你的代码混淆 - 在一个项目中使用GLUT和WGL ...尝试使用过剩,如这些例子中所示http://www.lighthouse3d.com/opengl/glut/ 在我的Ubuntu笔记本电脑和Win7x64桌面上完美运行。
答案 3 :(得分:0)
我把这个问题归咎于坏司机。