我正在使用Unity 2017.4.22f1,并使用IL2CPP为Android建立了一个项目。
我从CrashLytics收到一些崩溃报告。我无法找出正在发生的事情以及如何解决它。我尝试使用ndk-stack和位于Unity安装路径中的构建符号,但是无法将日志符号化!我不知道为什么
这是日志
Fatal Exception: java.lang.Error: signal 11 (SIGSEGV), code 1
(SEGV_MAPERR), fault addr 61a4b540
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'Honor/CHM-U01/hwCHM-H:4.4.2/HonorCHM-
U01/C185B120:user/ota-rel-keys,release-keys'
Revision: '0'
pid: 18122, tid: 10359, name: UnityMain >>> com.ait.danaword <<<
r0 00000000 r1 00e5ed74 r2 00004000 r3 dead10cc
r4 61a4b540 r5 619c0d18 r6 00000000 r7 609caf0c
r8 61914b10 r9 609caf04 sl 619c0d28 fp 61a4b540
ip 62ef31f8 sp 61914ad0 lr 620c1f1c pc 620c6cd8 cpsr 619147e0
at libunity.002e8cd8(Unknown Source)
at libunity.002e3f18(Unknown Source)
at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112)
at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:398)
at libdvm.00027f20(Unknown Source)
at libdvm.dvmMterpStd(Thread*)(dvmMterpStd:76)
at libdvm.dvmInterpret(Thread*, Method const*, JValue*)(dvmInterpret:184)
at libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)(dvmCallMethodV:338)
at libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)(dvmCallMethod:20)
at libdvm.000564cb(Unknown Source)
at libc.__thread_entry(__thread_entry:72)
at libc.pthread_create(pthread_create:240)
您能帮我解决这个问题吗?