如何在Swing中正确移动绘制的多边形

时间:2019-03-05 22:07:26

标签: java swing listener polygon

我目前正在开发2D游戏,这将是一个难题。我已完成所有设置,将所有作品都添加到了董事会(称为View)中,并且它们都已正确对齐。

我的下一步是通过MouseEvent#mousePressed选择一个片段,以便能够使用带有KeyEvent#keyPressed的箭头键移动它。我当前遇到的问题是,每当我移动窗口或调整窗口大小时,我的作品都会自己重新绘制。如果我单击一个部件并要移动它,其他部件也将移动(在某种程度上,它们不应移动,因为一个步骤等于大约100像素)。

如果有人可以告诉我我的问题在哪里,并给我一些建议,我将不胜感激。

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Polygon;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.List;

import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class Puzzle {

    public static void main(String[] args) {
    SwingUtilities.invokeLater(Puzzle::new);
    }

    public Puzzle() {
    JFrame frame = new JFrame("Puzzle");
    frame.setSize(400, 600);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    View view = new View();
    view.createPieces();
    frame.setContentPane(view);
    view.setFocusable(true);

    MouseAdapterMod listener = new MouseAdapterMod(view);
    view.addMouseListener(listener);
    view.addKeyListener(listener);

    frame.setVisible(true);
    }
}

class View extends JPanel {

    final List<Piece> pieces = new ArrayList<>();

    public View() {

    }

    void createPieces() {
    Piece topLeft = new Piece(100, 100, 0, Color.YELLOW);
    pieces.add(topLeft);
    }

    @Override
    protected void paintComponent(Graphics g) {
    super.paintComponent(g);

    Graphics2D gc = (Graphics2D) g;
    for (Piece needle : pieces) {
        needle.translate(needle.getLocation().x, needle.getLocation().y);
        gc.setColor(needle.color);
        gc.fill(needle);
        gc.draw(needle);
    }
    }

}

class Piece extends Polygon {

    int x;
    int y;
    final Color color;
    Point location;

    Piece(int x, int y, int type, Color color) {
    this.x = x;
    this.y = y;
    this.color = color;
    this.location = new Point(x, y);

    int[] arrX = new int[] { 0, 100, 100, -100, -100, 0 };;
    int[] arrY = new int[] { 0, 0, -100, -100, 100, 100 };

    for (int drawIndex = 0; drawIndex < arrX.length; drawIndex++) {
        addPoint(arrX[drawIndex], arrY[drawIndex]);
    }
    }

    Point getLocation() {
    return location;
    }

    void setLocation(Point location) {
    this.location = location;
    }
}

class MouseAdapterMod implements MouseListener, KeyListener {

    final View view;
    Polygon current;

    public MouseAdapterMod(View view) {
    this.view = view;
    }

    @Override
    public void mousePressed(MouseEvent e) {
    for (Piece piece : view.pieces) {
        if (piece.contains(e.getX(), e.getY())) {
        current = piece;
        System.out.println(current);
        }
    }
    }

    @Override
    public void keyPressed(KeyEvent e) {
    switch (e.getKeyCode()) {
    case KeyEvent.VK_UP:
        current.translate(0, -100);
        view.repaint();
        break;
    case KeyEvent.VK_DOWN:
        current.translate(0, +100);
        view.repaint();
        break;
    case KeyEvent.VK_LEFT:
        current.translate(-100, 0);
        view.repaint();
        break;
    case KeyEvent.VK_RIGHT:
        current.translate(+100, 0);
        view.repaint();
        break;
    }
    }

    @Override
    public void keyTyped(KeyEvent e) {
    // TODO Auto-generated method stub
    }

    @Override
    public void keyReleased(KeyEvent e) {
    // TODO Auto-generated method stub

    }

    @Override
    public void mouseClicked(MouseEvent e) {
    // TODO Auto-generated method stub

    }

    @Override
    public void mouseReleased(MouseEvent e) {
    // TODO Auto-generated method stub

    }

    @Override
    public void mouseEntered(MouseEvent e) {
    // TODO Auto-generated method stub

    }

    @Override
    public void mouseExited(MouseEvent e) {
    // TODO Auto-generated method stub

    }
}

(抱歉,缩进了,stackoverflow把它弄乱了)

编辑:但问题是,最终我想使用Piece#setLocation移动我的作品,以始终跟踪其当前的x / y坐标。我想,我需要在绘画中调用Piece#getLocation才能根据位置绘制它们,但我不知道如何。使用Piece#setLocation实际上没有任何作用。

2 个答案:

答案 0 :(得分:1)

您可以翻译该位置并将其用于绘画,而不是平移多边形:

keyPressed中,替换current.translate来翻译位置而不是整个多边形(例如,您可以覆盖Piece#translate来调用current.getLocation().translate)。

View#paintComponent中,替换:

needle.translate(needle.getLocation().x, needle.getLocation().y);

使用

gc.translate(needle.getLocation().x, needle.getLocation().y);

并添加

gc.translate(-needle.getLocation().x, -needle.getLocation().y);

for循环的结尾。 这将转换整个Graphics2D以绘制一个多边形,然后将其还原。

答案 1 :(得分:1)

如果您从this question恢复到Piece代码,则可以通过以下方式移动代码段:

@Override
public void keyPressed(KeyEvent e) {
    switch (e.getKeyCode()) {
    case KeyEvent.VK_UP:
        view.translatePiece(0, -100);
        break;
    case KeyEvent.VK_DOWN:
        view.translatePiece(0, +100);
        break;
    case KeyEvent.VK_LEFT:
        view.translatePiece(-100, 0);
        break;
    case KeyEvent.VK_RIGHT:
        view.translatePiece(+100, 0);
        break;
    }
}

并添加到您的视图中:

void translatePiece(int dx, int dy) {
    if (current != null) {
        current.x += dx;
        current.y += dy;
        repaint();
    }
}

if (current != null) { ... }测试将防止您的应用程序崩溃,如果您在单击某个片段之前按箭头键,则该应用程序会崩溃。