在正确的位置绘制多边形

时间:2013-04-16 15:06:04

标签: java graphics

这个问题继续GPS coordinates to pixel。 我需要绘制几个多边形。我可以单独绘制每个多边形,但不能将所有多边形放在正确的位置。

我从此文件加载有关多边形的信息: GPS

我有Kraj类,代表每个多边形。

public class Kraj {

    String name;
    Point2D.Double points[];
    Point2D.Double transPoints[];

    Point2D.Double max;
    Point2D.Double min;

    // polygon
    Path2D.Double polygon;

    ArrayList<Kraj> kraje;

    public Kraj(String name, Point2D.Double body[])
    {
        this.name = name;
        this.body = Arrays.copyOf(body, body.length);
        // calculate a bounding box
        zjistiLimity();
        this.transPoints = new Point2D.Double[points.length];
    }

    private void transformToWindow(int width, int height) 
    {
        // convert to window
        double convertX = width / (max.x - min.x);
        double convertY = height / (max.y - min.y);

        // calculate polygon to fit in window with right aspect ratio
        double convert =  convertX > convertY ? convertY : convertX;
        // min = 0, convert to interval <0: infinity> and multiply by convert,
        for (int j = 0; j < points.length; j++) {
            double transX = (points[j].x - min.x) * convert;
            double transY = height - (points[j].y - min.y)  * convert;
            transPoints[j] = new Point2D.Double(transX, transY);
        }

        this.polygon = new Path2D.Double();
        this.polygon.moveTo(transBody[0].x, transBody[0].y);
        for (int i = 1; i < body.length; i++) 
            this.polygon.lineTo(transPoints[i].x, transPoints[i].y);
        this.polygon.closePath();
    }

    private void drawKraj(Graphics2D g2, int width, int height) {       

        g2.setStroke(new BasicStroke(2));
        g2.fill(polygon);
        // vykreslime obrys
        g2.setColor(Color.black);
        g2.draw(polygon);
    }

    public void draw(Graphics2D g2,
            int contextWidth, int contextHeight) 
    {
        // fit to window size
        int sirkaSOdsazenim = contextWidth;
        int vyskaSOdsazenim = contextHeight;

        this.transformujToWindow(sirkaSOdsazenim, vyskaSOdsazenim);

        this.drawKraj(g2, sirkaSOdsazenim, vyskaSOdsazenim);

    }


    /**
     * Set min and max
     */
    private void zjistiLimity() {
        max = new Point2D.Double(-Double.MAX_VALUE, -Double.MAX_VALUE);
        min = new Point2D.Double(Double.MAX_VALUE, Double.MAX_VALUE);
        for(int j = 0; j < 10; j++)
        {
            for (int i = 0; i < body.length; i++) 
            {
                if (points[i].getX() < min.getX()) min.x = points[i].getX();
                if (points[i].getY() < min.getY()) min.y = points[i].getY();
                if (points[i].getX() > max.getX())max.x = points[i].getX();
                if (points[i].getY() > max.getY()) max.y = points[i].getY();
            }
        }
    }

使用此代码,我可以绘制适合窗口的多边形。但我需要绘制所有多边形以适合窗口(计算坐标以创建此贴图):

Final image

我需要编辑或添加什么?谢谢你的所有答案。

2 个答案:

答案 0 :(得分:2)

您可以使用以下方法翻译整个多边形:

g2.translate(x, y); 
g2.draw(polygon);
g2.translate(-x, -y)

确定每个多边形的适当x / y平移是您需要做的事情。

答案 1 :(得分:1)

  

我需要绘制几个多边形。我可以单独绘制每个多边形,但我无法在正确的位置绘制所有多边形。

如果您可以单独绘制每个多边形,那么您的多边形是正确的。

您需要在Kraj课程中添加原点。然后,您的draw方法会将多边形点从多边形原点转换为地图原点。假设您的多边形原点是(10,10)并且需要在(20,30)处绘制特定多边形,那么您将在x中添加10并在绘制之前将20添加到多边形中每个点的y。

您可以在调整每个点的X和Y值之前,在绘制例程中制作多边形的副本。

编辑添加:这是您自己修改的代码以转换原点。我没有测试过这些变化。

private void transformToWindow(Point2D windowOrigin, int width, int height) 
{
    // convert to window
    double convertX = width / (max.x - min.x);
    double convertY = height / (max.y - min.y);

    // calculate polygon to fit in window with right aspect ratio
    double convert =  convertX > convertY ? convertY : convertX;
    // min = 0, convert to interval <0: infinity> and multiply by convert,
    for (int j = 0; j < points.length; j++) {
        double transX = (points[j].x - min.x) * convert;
        double transY = height - (points[j].y - min.y)  * convert;
        transPoints[j] = new Point2D.Double(transX, transY);
    }

    this.polygon = new Path2D.Double();
    double xShift = windowOrigin.x - transBody[0].x;
    double yShift = windowOrigin.y - transBody[0].y;
    this.polygon.moveTo(windowOrigin.x, windowOrigin.y);
    for (int i = 1; i < body.length; i++) 
        this.polygon.lineTo(transPoints[i].x + xShift, 
            transPoints[i].y + yShift);
    this.polygon.closePath();
}