我正在为Android和iOS开发游戏。这是一个非常简单的项目,因此所有材质都使用LWRP Lit着色器。我试图在iPhone 6s和iPhone XR上构建游戏。在我的每台Android设备和iPhone XR上,它都能正常运行。但是在iPhone 6s上,在加载游戏场景之后,我就冻结了图形伪像。
在Xcode中存在这些错误:
在一开始:
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Lightweight Render Pipeline/ScreenSpaceShadows' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
最后(循环)
Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)
现在我正在使用Unity 2019.1.0a10,但以前我试图使用2018.3.0.11b和2018.2.17f1进行构建。我也尝试了几种版本的LWRP,但结果仍然相同; c
屏幕截图:
Materials我对所有材料使用相同的设置