我正在尝试使用JavaFx从头开始构建Rubiks多维数据集,这是我的第一个real
应用。在Moves
类Im中,根据位置从ObservableList中选择Boxs。问题是Box.getTranslate剂量更新,因此当我尝试依次移动正面和左侧时,两个都选择的Box总是移动,从而导致混乱。如何重新编写此代码,以便Move方法正确选择要移动的框?这是代码,正在进行中。
主要
package ro.adrianpush;
import javafx.application.Application;
import javafx.collections.ObservableList;
import javafx.scene.*;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Box;
import javafx.stage.Stage;
public class Main extends Application {
private static final int WIDTH = 800;
private static final int HEIGHT = 600;
final Group root = new Group();
@Override
public void start(Stage primaryStage) throws Exception{
Camera camera = new PerspectiveCamera();
camera.translateXProperty().setValue(-200);
camera.translateYProperty().setValue(0);
camera.translateZProperty().set(-500);
AnchorPane pane = new AnchorPane();
Rubik rubik = new Rubik();
ObservableList<Box> boxArrayList = rubik.getBoxArrayList();
for (Box box: boxArrayList
) {
pane.getChildren().addAll(box);
}
primaryStage.addEventHandler(KeyEvent.KEY_PRESSED, event -> {
switch (event.getCode()){
case E:
Moves.rotateFront(boxArrayList, "clockwise");
break;
case Q:
Moves.rotateFront(boxArrayList, "counterclockwise");
break;
case A:
Moves.rotateLeft(boxArrayList, "clockwise");
break;
case D:
Moves.rotateLeft(boxArrayList, "counterclockwise");
break;
}
});
root.getChildren().add(pane);
Scene scene = new Scene(root, WIDTH, HEIGHT, true);
scene.setCamera(camera);
scene.setFill(Color.ROYALBLUE);
primaryStage.setTitle("The game nobody wants to play");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
鲁比克
package ro.adrianpush;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.scene.shape.Box;
public class Rubik {
private ObservableList<Box> boxArrayList = FXCollections.observableArrayList();
public Rubik(){
for(int i = 1; i < 4; i+=1){
for( int j = 1; j < 4; j++){
for(int k = 1; k < 4; k++){
Box box = new Box(100,100,100);
box.setTranslateX(i*100);
box.setTranslateY(j*100);
box.setTranslateZ(k*100);
boxArrayList.add(box);
}
}
}
}
public ObservableList<Box> getBoxArrayList() {
return boxArrayList;
}
}
移动
package ro.adrianpush;
import javafx.collections.ObservableList;
import javafx.scene.shape.Box;
import javafx.scene.transform.Rotate;
public class Moves {
public static void rotateFront(ObservableList<Box> boxArrayList, String direction) {
for (Box box: boxArrayList
) {
if(box.getTranslateZ() == 100){
Rotate rotate = new Rotate();
rotate.setAxis(Rotate.Z_AXIS);
if(direction == "clockwise"){
rotate.setAngle(5);
} else if (direction == "counterclockwise"){
rotate.setAngle(-5);
}
if(box.getTranslateX() == 100){
rotate.setPivotX(100);
} if (box.getTranslateX() == 300){
rotate.setPivotX(-100);
} if(box.getTranslateY() == 100){
rotate.setPivotY(100);
} if(box.getTranslateY() == 300){
rotate.setPivotY(-100);
}
box.getTransforms().add(rotate);
}
}
}
public static void rotateBack(ObservableList<Box> boxArrayList, String direction) {
for (Box box: boxArrayList
) {
if(box.getTranslateZ() == 300){
Rotate rotate = new Rotate();
if(direction == "clockwise"){
rotate.setAngle(5);
} else if (direction == "counterclockwise"){
rotate.setAngle(-5);
}
if(box.getTranslateX() == 100){
rotate.setPivotX(100);
} if (box.getTranslateX() == 300){
rotate.setPivotX(-100);
} if(box.getTranslateY() == 100){
rotate.setPivotY(100);
} if(box.getTranslateY() == 300){
rotate.setPivotY(-100);
}
box.getTransforms().add(rotate);
}
}
}
public static void rotateLeft(ObservableList<Box> boxArrayList, String direction) {
for (Box box: boxArrayList
) {
if(box.getTranslateX() == 100){
Rotate rotate = new Rotate();
rotate.setAxis(Rotate.X_AXIS);
if(direction == "clockwise"){
rotate.setAngle(5);
} else if (direction == "counterclockwise"){
rotate.setAngle(-5);
}
if(box.getTranslateY() == 100){
rotate.setPivotY(100);
} if (box.getTranslateY() == 300){
rotate.setPivotY(-100);
} if(box.getTranslateZ() == 100){
rotate.setPivotZ(100);
} if(box.getTranslateZ() == 300){
rotate.setPivotZ(-100);
}
box.getTransforms().add(rotate);
}
}
}
}