在ARKit中,我们可以通过Feature Points' Cloud
类型属性可视化在ARSession中检测到的.showFeaturePoints
:
self.sceneView.debugOptions = [ARSCNDebugOptions.showFeaturePoints]
此外,我们可以显示坐标轴可视化效果,指示AR世界坐标系的位置和方向:
static let showWorldOrigin: SCNDebugOptions
但是可以在ARSCNView中显示ARAnchors
吗?
如果是,我们怎么做?
答案 0 :(得分:4)
ARAnchor
仅表示“位置和方向”。您可以看到的是SCNNode
个。
您可以通过ARSCNViewDelegate
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
//create a node so you can visualize the location.
let sphereNode = SCNNode(geometry: SCNSphere(radius: 0.5))
sphereNode.geometry?.firstMaterial?.diffuse.contents = UIColor.blue
return sphereNode
}
在添加锚点之后(或在系统添加锚点时(例如,当您启用了平面检测或图像/对象检测时))调用此方法
sceneView.session.add(anchor:)
答案 1 :(得分:4)
只需跟进@ sj-r和@Rickster的评论即可。
@Rickster在谈论coordinateOrigin.scn
时所涉及的示例代码位于:Creating Face Based Experiences
这是我之前用来可视化Axis的一些代码段:
class BMOriginVisualizer: SCNNode {
//----------------------
//MARK: - Initialization
//---------------------
/// Creates An AxisNode To Vizualize ARAnchors
///
/// - Parameter scale: CGFloat
init(scale: CGFloat = 1) {
super.init()
//1. Create The X Axis
let xNode = SCNNode()
let xNodeGeometry = SCNBox(width: 1, height: 0.01, length: 0.01, chamferRadius: 0)
xNode.geometry = xNodeGeometry
xNodeGeometry.firstMaterial?.diffuse.contents = UIColor.red
xNode.position = SCNVector3(0.5, 0, 0)
self.addChildNode(xNode)
//2. Create The Y Axis
let yNode = SCNNode()
let yNodeGeometry = SCNBox(width: 0.01, height: 1, length: 0.01, chamferRadius: 0)
yNode.geometry = yNodeGeometry
yNode.position = SCNVector3(0, 0.5, 0)
yNodeGeometry.firstMaterial?.diffuse.contents = UIColor.green
self.addChildNode(yNode)
//3. Create The Z Axis
let zNode = SCNNode()
let zNodeGeometry = SCNBox(width: 0.01, height: 0.01, length: 1, chamferRadius: 0)
zNode.geometry = zNodeGeometry
zNodeGeometry.firstMaterial?.diffuse.contents = UIColor.blue
zNode.position = SCNVector3(0, 0, 0.5)
self.addChildNode(zNode)
//4. Scale Our Axis
self.scale = SCNVector3(scale, scale, scale)
}
required init?(coder aDecoder: NSCoder) { fatalError("Vizualizer Coder Not Implemented") }
}
可以这样初始化:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
let anchorVizualizer = BMOriginVisualizer(scale: 0.5)
node.addChildNode(anchorVizualizer)
}
希望这将有助于扩展@ sj-r提供的答案。