点击图片(See here)时,我试图显示3D模型。点击图片,将其锁定到3DFloorPlanViewController
(已嵌入导航控制器中)中,相机可以工作,但没有显示3D对象(See here)。
我已经在没有导航控制器的情况下尝试了相同的代码,并且它可以完美运行,所以我对为什么将其嵌入导航控制器时不起作用感到困惑。
我的3D对象位于名为“ 3D对象”(See here)的文件夹中。我已经在named: "3D Objects/paperPlane.scn"
函数中尝试过named: "paperPlane.scn"
和addPaperPlane
,但是都没有用。
这是3DFloorPlanViewController
的代码:
import UIKit
import ARKit
import SceneKit
class _DFloorPlanViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet weak var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
sceneView.delegate = self
addPaperPlane()
//addCar()
configureLighting()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let configuration = ARWorldTrackingConfiguration()
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
sceneView.session.pause()
}
func addPaperPlane(x: Float = 0, y: Float = 0, z: Float = -0.5) {
guard let paperPlaneScene = SCNScene(named: "3D Objects/paperPlane.scn"), let paperPlaneNode = paperPlaneScene.rootNode.childNode(withName: "paperPlane", recursively: true) else { return }
paperPlaneNode.position = SCNVector3(x, y, z)
sceneView.scene.rootNode.addChildNode(paperPlaneNode)
}
func addCar(x: Float = 0, y: Float = 0, z: Float = -0.5) {
guard let carScene = SCNScene(named: "car.dae") else { return }
let carNode = SCNNode()
let carSceneChildNodes = carScene.rootNode.childNodes
for childNode in carSceneChildNodes {
carNode.addChildNode(childNode)
}
carNode.position = SCNVector3(x, y, z)
carNode.scale = SCNVector3(0.5, 0.5, 0.5)
sceneView.scene.rootNode.addChildNode(carNode)
}
func configureLighting() {
sceneView.autoenablesDefaultLighting = true
sceneView.automaticallyUpdatesLighting = true
}
}
答案 0 :(得分:0)
当前没有场景设置为场景视图
let scene = SCNScene()
self.sceneView.scene = scene
通常尝试以下操作:
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
// Set the view's delegate
self.sceneView.delegate = self
self.sceneView.showsStatistics = true
self.sceneView.autoenablesDefaultLighting = true
let scene = SCNScene()
self.sceneView.scene = scene
}