我在启动应用程序时正在运行时创建一个GameObject(带有纹理的矩形),并希望以后显示它。但是,如果我立即将其设置为非活动状态(myGO.setActive(false)
,甚至在仍在创建它时(GameObject o = new GameObject()
之后),它会显示一秒钟,然后又消失。
我知道我可以在第一次真正需要GameObject时创建它,但是我想在显示加载屏幕时进行所有这样的设置。
是否可以在GameObject就绪后立即将其设置为非活动状态?
代码(简化版):
private void StartUpMethod() {
GameObject myGO = MakePhoto(vertices);
if(myGO==null) {
ShowError("Error Message");
} else {
myGO.SetActive(false);
}
}
private GameObject MakePhoto(Vector3[] vertices) {
byte[] fileData = File.ReadAllBytes(path);
Texture2D tex = new Texture2D(2,2);
tex.LoadImage(fileData);
GameObject o = new GameObject();
Mesh m = new Mesh();
Material mat = new Material(Shader.Find("Standard")) { mainTexture = tex };
Vector3[] vv = new Vector3[] { new Vector3(0,0,0),new Vector3(length,0,0),new Vector3(length,width,0),new Vector3(0,width,0) };
if(o.GetComponent<MeshFilter>() == null) { o.AddComponent<MeshFilter>(); }
if(o.GetComponent<MeshRenderer>() == null) { o.AddComponent<MeshRenderer>(); }
o.GetComponent<MeshFilter>().mesh = m;
o.GetComponent<MeshRenderer>().material = mat;
m.vertices = vv;
m.uv = new Vector2[] {new Vector2(0,0),new Vector2(0,1),new Vector2(1,1),new Vector2(1,0)};
m.triangles = new int[] { 0,1,2,0,2,3 };
m.RecalculateBounds();
m.RecalculateNormals();
o.transform.Rotate(new Vector3(270,0,0));
o.transform.Rotate(new Vector3(0,0,270));
o.transform.position = new Vector3(x,z,y);
return o;
}
答案 0 :(得分:1)
也许也禁用IN
,然后重新启用它?
MeshRenderer