每秒激活和停用GameObject

时间:2016-02-03 22:39:09

标签: c# android unity5

我想制作一个物体 - 龙头,它会在5秒内每3秒爆发一次火焰。但我不知道该怎么做...我的脚本实际上是这样的:

using UnityEngine;
using System.Collections;

public class Dragon_Head_statue: MonoBehaviour {

public GameObject openFire;

private bool IsActive;

void Update()
{
    Invoke("OpenFire", 4);
}

void OpenFire()
{
    IsActive = !IsActive;
    openFire.SetActive(IsActive);
}

}

所以现在它起作用就像它开始燃烧然后它循环激活和停用......所以它只是不起作用。我还尝试过coroutines等其他东西,InvokeRepeating没有成功。

1 个答案:

答案 0 :(得分:0)

new WaitForSeconds(3.0f)结合使用的协程是解决此问题的完美解决方案。看看这段代码:

using UnityEngine;
using System.Collections;

public class Dragon_Head_statue: MonoBehaviour {
    public GameObject openFire;
    public bool IsActive = false; //IsActive means here that we're in a loop bursting flames, not that we're currently not bursting flames.

    void Start()
    {
        //Start the coroutine
        //5 seconds flame burst, then wait 3 secs
        StartCoroutine(OpenFire(5.0f, 3.0f)); 
    }

    /* function for making this thing stop */
    void StopFlames()
    {
        //Stop the first running coroutine with the function name "OpenFire".
        StopCoroutine("OpenFire");
        IsActive = false; //propage this metadata outside
        //Additionally turn of the flames here if we were just 
        //in the middle of bursting some 
        openFire.SetActive(false);
    }

    IEnumerator OpenFire(float fireTime, float waitTime )
    {
        IsActive = true; //For outside checking if this is spitting fire
        while(true)
        {
            //Activate the flames
            openFire.SetActive(true);
            //Wait *fireTime* seconds
            yield return new WaitForSeconds(fireTime);
            //Deactivate the flames 
            openFire.SetActive(false);      
            //Now wait the specified time
            yield return new WaitForSeconds(waitTime);
            //After this, go back to the beginning of the loop
        }
    }

}

您使用StartCoroutine启动协程,然后您可以再次通过函数名称停止协程。您还可以先将IEnumerator返回的OpenFire保存到本地变量中,如果您不喜欢该字符串输入,请对该变量使用StopCoroutine

参考文献: http://docs.unity3d.com/ScriptReference/MonoBehaviour.StopCoroutine.html http://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html