I'm having some issues calculating the corners of a rotated rectangle within a rotated container with both having offset x/y co-ords.
The pivot is off but I'm not sure of the solution. The following scenarios work:
(x, y, rotation)
image = 0, 0, 45
container = 100, 100, 45
image = 200, 0, 45
container = 100, 100, 0
however setting the rotation of the container, and the image co-ords messes up the pivot e.g.
image = 200, 0, 45
container = 100, 100, 45
Below is the code for calculating the corners of the image in global co-ordinate space:
public get corners() {
const worldData = this.worldData;
//Get angle of object in radians;
const radAngle = worldData.rotation * Math.PI / 180;
const pivotX = worldData.pivotX;
const pivotY = worldData.pivotY;
const width = this.sourceWidth * worldData.scaleX;
const height = this.sourceHeight * worldData.scaleY;
const x = worldData.x;//this.x;
const y = worldData.y;//this.y;
//Get the corners
const c1 = this.getCorner(pivotX, pivotY, x, y, radAngle);
const c2 = this.getCorner(pivotX, pivotY, x + width, y, radAngle);
const c3 = this.getCorner(pivotX, pivotY, x + width, y + height, radAngle);
const c4 = this.getCorner(pivotX, pivotY, x, y + height, radAngle);
return {c1, c2, c3, c4};
}
public get worldData() {
let x = this.x;
let y = this.y;
let pivotX = this.x;
let pivotY = this.y;
let rotation = this.rotation;
let scaleX = this.scaleX;
let scaleY = this.scaleY;
let parent = this.parent;
while(parent) {
x += parent.x;
y += parent.y;
pivotX += parent.x;
pivotY += parent.y;
rotation += parent.rotation;
scaleX *= parent.scaleX;
scaleY *= parent.scaleY;
parent = parent.parent;
}
return {x, y, scaleX, scaleY, rotation, pivotX, pivotY}
}
protected getCorner(pivotX:number, pivotY:number, cornerX:number, cornerY:number, angle:number) {
let x, y, distance, diffX, diffY;
/// get distance from center to point
diffX = cornerX - pivotX;
diffY = cornerY - pivotY;
distance = Math.sqrt(diffX * diffX + diffY * diffY);
/// find angle from pivot to corner
angle += Math.atan2(diffY, diffX);
/// get new x and y and round it off to integer
x = pivotX + distance * Math.cos(angle);
y = pivotY + distance * Math.sin(angle);
return {x, y};
}
答案 0 :(得分:2)
让我们假设情况如下:
其中图像的左下角(实线)具有坐标(x_i, y_i)
,而容器的左下角(虚线)具有坐标(X_c, Y_c)
。此外,图像(宽度w
和高度h
)相对于实验室框架逆时针旋转角度beta
,同时容器本身旋转(也逆时针旋转) )按角度alpha
。
现在,让我们关注例如右上角P
。对于实验室框架(全局画布),其坐标可以表示为:
R(beta) . ( w, h ) + ( x_i, y_i )
其中.
表示矩阵乘法,R
是逆时针旋转矩阵
R(beta) = [ cos(beta) -sin(beta) ]
[ sin(beta) cos(beta) ]
现在,我们需要将其转换为相对于容器的坐标系。形式上,这意味着我们需要先减去偏移量,然后再旋转-alpha
(或顺时针旋转alpha
)。因此,一切都结合在一起:
R(-alpha).( R(beta) . (w, h) + (x_i, y_i) - (X_c, Y_c) )
只需将(w, h)
替换为适当的坐标,即可类似地处理其他角...
就代码而言,可以将这些公式实现为:
//counter-clock-wise rotation by given angle in degrees
function rotateCCWBy(angle, {x, y}) {
const angle_rad = angle * Math.PI / 180;
const cos_a = Math.cos(angle_rad),
sin_a = Math.sin(angle_rad);
return {
x: cos_a * x - sin_a * y,
y: sin_a * x + cos_a * y
};
}
//shift by a multiple fac of an offset {xref, yref}
function offsetBy(fac, {x:xref, y:yref}, {x, y}) {
return {
x: fac*xref + x,
y: fac*yref + y
};
}
const image = {
coords: {x: 200, y: 0}, //lab-frame coordinates
angle: 45, //lab-frame rotation angle
width: 50,
height: 10
};
const container = {
coords: {x: 100, y: 100}, //lab-frame coordinates
angle: 45 //lab-frame rotation angle
};
//calculate the coordinates of the image's top-right corner
//with respect to the container
const corner = rotateCCWBy(-container.angle,
offsetBy(
-1, container.coords,
offsetBy(
+1, image.coords,
rotateCCWBy(image.angle,
{x: image.width, y: image.height}
)
)
)
);
console.log(corner);
编辑:
如果假设y轴指向“向下”,则上面的公式也适用,一个公式只需要将角度解释为顺时针方向,而不是逆时针方向(因此原则上,函数{{1} }应该重命名为rotateCCWBy
)。例如,让我们考虑这种情况:
在此,容器的左上角位于位置(2,1),并且容器本身旋转了15度。宽度为4高度为2的图像(黑色矩形)旋转了30度,其左上角位于位置(3,3)。现在,我们要计算点P相对于容器的坐标rotateCWBy
。
使用:
(x, y)
收益
const image = {
coords: {x: 3, y: 3}, //lab-frame coordinates
angle: 30, //lab-frame rotation angle
width: 4,
height: 2
};
const container = {
coords: {x: 2, y: 1}, //lab-frame coordinates
angle: 15 //lab-frame rotation angle
};
//calculate the coordinates of the image's top-left corner
//with respect to the container
const corner = rotateCCWBy(-container.angle,
offsetBy(
-1, container.coords,
offsetBy(
+1, image.coords,
rotateCCWBy(image.angle,
{x: image.width, y: image.height}
)
)
)
);
console.log(corner);
可以从附图中(近似)通过视觉验证。
EDIT2:
在附加clarification之后,图像的坐标不应该是“实验室框架”(即相对于画布),而是相对于已经旋转的容器。因此,转换需要调整为:
{ x: 4.8296291314453415, y: 4.640160440463835 }