将Matrix4x4转换为位置,缩放,Euler三向量3

时间:2018-06-10 07:59:18

标签: math matrix glm-math

int main(int argc, const char * argv[]) {
    glm::mat4 t(1);
    glm::mat4 r(1);
    glm::mat4 s(1);

    t = glm::translate(t, glm::vec3(10.0f, 0.0f, 50.0f));
    r = glm::rotate(r, glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f));
    s = glm::scale(s, glm::vec3(-3.0f, -5.0f, -10.0f));

    glm::mat4 trs = t * r * s;

    glm::vec3 restorePos;
    glm::vec3 restoreRot;
    glm::vec3 restoreSca;
    getPRS(trs, restorePos, restoreRot, restoreSca); 
}

将Matrix4x4转换为位置,缩放,Euler三个vector3

void getPRS(const glm::mat4 &trs, glm::vec3 &pos, glm::vec3& rot, glm::vec3& sca) { 
    pos.x = transformation[3][0];
    pos.y = transformation[3][1];
    pos.z = transformation[3][2];
}

如何表达腐败和sca以使功能正确?

0 个答案:

没有答案