我有2个类附加到2个不同的GUI,PlayerInfoGUI和DiplomacyGUI。
我正在尝试在PlayerInfoGUI中创建一个动态按钮列表,当点击它时会拉出DiplomacyGUI。 (GUI和动态按钮都有自己的预制件创建)
我的PlayerInfoGUI类使用PopulatePlayerList方法使用按钮动态填充面板。
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
using System.Collections.Generic;
public class PlayerInfoGUI : MonoBehaviour
{
public Image[] guiElements;
public GameObject playerInfoButtonPrefab, canvasParent;
public GameObject diplomacyMenu;
void Awake ()
{
PopulatePlayerList (GameEngine.competingPlayers);
}
void PopulatePlayerList (List<CompetingPlayer> players)
{
for (int i = 0; i < players.Count; i++) {
GameObject go = (GameObject)Instantiate
(playerInfoButtonPrefab);
Button playerInfoButton = go.GetComponent<UnityEngine.UI.Button>
();
CompetingPlayer receivingPlayer = players [i];
playerInfoButton.onClick.AddListener (() => handleDiplomacyMenu
(receivingPlayer));
go.transform.SetParent (canvasParent.transform, false);
}
}
public void handleDiplomacyMenu (CompetingPlayer receivingPlayer)
{
diplomacyMenu.SetActive (true);
}
}
PlayerInfo按钮上的侦听器在单击时触发,但是DiplocyMenu GameObject未显示在场景中。我读过的大部分研究都表明,这应该是一个简单的外交手册.SenActive(真实),或者是Diplocy.gameObject.SetActive(true),但这不起作用。
我已确认代码正在运行,但无法看到该对象。 提前谢谢!
答案 0 :(得分:0)
当外交菜单已经是游戏对象时,你正在使用diplomacyMenu.gameObject,这可能会引发问题。还要确保由diplomacyMenu表示的预制件启用了其子项。我认为SetActive()只是将顶级父级设置为启用,而不是任何嵌套对象。