我在Unity练习;我想根据我的滑动方式将对象向右和向左移动。到目前为止我已经获得了脚本,但是当我正在播放它时会出现问题。它将对象位置设置为中心;滑动动作工作得很好。但是,我不希望它将对象设置为中心。
脚本:
public class swipeTest : MonoBehaviour {
public SwipeManager swipeControls;
public Transform Player;
private Vector3 desiredPosition;
private void Update() {
if (swipeControls.SwipeLeft)
desiredPosition += Vector3.left;
if (swipeControls.SwipeRight)
desiredPosition += Vector3.right;
Player.transform.position = Vector3.MoveTowards
(Player.transform.position, desiredPosition, 0.5f * Time.deltaTime);
}
}
另一个
public class SwipeManager : MonoBehaviour {
private bool tap, swipeLeft, swipeRight, swipeUp, swipeDown;
private bool isDraging = false;
private Vector2 startTouch, swipeDelta;
public Vector2 SwipeDelta { get { return swipeDelta; } }
public bool Tap { get { return tap; } }
public bool SwipeLeft { get { return swipeLeft; } }
public bool SwipeRight { get { return swipeRight; } }
public bool SwipeUp { get { return swipeUp; } }
public bool SwipeDown { get { return swipeDown; } }
private void Update() {
tap = swipeLeft = swipeRight = swipeUp = swipeDown = false;
#region Standalone Inputs
if (Input.GetMouseButtonDown(0)) {
tap = true;
isDraging = true;
startTouch = Input.mousePosition;
}
else if (Input.GetMouseButtonUp(0)) {
isDraging = false;
Reset();
}
#endregion
#region Mobile Input
if (Input.touches.Length > 0) {
if (Input.touches[0].phase == TouchPhase.Began) {
isDraging = true;
tap = true;
startTouch = Input.touches[0].position;
}
else if (Input.touches[0].phase == TouchPhase.Ended || Input.touches[0].phase == TouchPhase.Canceled) {
isDraging = false;
Reset();
}
}
#endregion
// Calculate the distance
swipeDelta = Vector2.zero;
if (isDraging) {
if (Input.touches.Length > 0)
swipeDelta = Input.touches[0].position - startTouch;
else if (Input.GetMouseButton(0))
swipeDelta = (Vector2)Input.mousePosition - startTouch;
}
//Did we cross the distance?
if (swipeDelta.magnitude > 125) {
//Which direction?
float x = swipeDelta.x;
float y = swipeDelta.y;
if (Mathf.Abs(x) > Mathf.Abs(y)) {
//Left or right
if (x < 0)
swipeLeft = true;
else
swipeRight = true;
}
else {
// Up or down
if (y < 0)
swipeDown = true;
else
swipeUp = true;
}
Reset();
}
}
void Reset() {
startTouch = swipeDelta = Vector2.zero;
isDraging = false;
}
}
答案 0 :(得分:0)
似乎您从未在代码中初始化desiredPosition
。
我没有成功再现您的问题,但从理论上讲,我认为这应该可行。请告诉我们是否有帮助。
假设没有其他力作用于Player
变换(除非被此脚本移动,否则不会移动):
public class swipeTest : MonoBehaviour {
private void Start() {
desiredPosition = Player.position;
}
}
或者如果其他部队对Player
起作用,则您应该每次都进行更新:
public class swipeTest : MonoBehaviour {
private void Update() {
desiredPosition = Player.position;
if (swipeControls.SwipeLeft)
desiredPosition += Vector3.left;
if (swipeControls.SwipeRight)
desiredPosition += Vector3.right;
Player.transform.position = Vector3.MoveTowards
(Player.transform.position, desiredPosition, 0.5f * Time.deltaTime);
}
}